/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SAMPLEMASKI #define OSG_SAMPLEMASKI 1 #include namespace osg { /** * osg::SampleMaski does nothing if OpenGL 3.2 or ARB_texture_multisample are not available. */ class OSG_EXPORT SampleMaski : public StateAttribute { public : SampleMaski(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ SampleMaski(const SampleMaski& sampleMaski,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, SampleMaski, SAMPLEMASKI) /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const; inline void setMask(unsigned int mask, unsigned int maskNumber = 0u ) { _sampleMask[maskNumber] = mask; } inline unsigned int getMask(unsigned int maskNumber = 0u) const { return _sampleMask[maskNumber]; } virtual void apply(State& state) const; protected: virtual ~SampleMaski(); //For now support only up to 64 bit mask; unsigned int _sampleMask[2]; }; } #endif