#include "OsgMainApp.hpp" OsgMainApp::OsgMainApp(){ _lodScale = 1.0f; _prevFrame = 0; _initialized = false; _clean_scene = false; } OsgMainApp::~OsgMainApp(){ } void OsgMainApp::loadModels(){ if(_vModelsToLoad.size()==0) return; osg::notify(osg::ALWAYS)<<"There are "<<_vModelsToLoad.size()<<" models to load"< loadedModel = osgDB::readRefNodeFile(newModel.filename); if (loadedModel == 0) { osg::notify(osg::ALWAYS)<<"Model not loaded"<setName(newModel.name); _root->addChild(loadedModel); } } _viewer->setSceneData(NULL); _viewer->setSceneData(_root.get()); _manipulator->getNode(); _viewer->home(); _viewer->getDatabasePager()->clear(); _viewer->getDatabasePager()->registerPagedLODs(_root.get()); _viewer->getDatabasePager()->setUpThreads(3, 1); _viewer->getDatabasePager()->setTargetMaximumNumberOfPageLOD(2); _viewer->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, true); _vModelsToLoad.clear(); } void OsgMainApp::deleteModels(){ if(_vModelsToDelete.size()==0) return; osg::notify(osg::ALWAYS)<<"There are "<<_vModelsToDelete.size()<<" models to delete"<getNumChildren(); j>0; j--){ osg::ref_ptr children = _root->getChild(j-1); if(children->getName() == modelToDelete.name){ _root->removeChild(children); } } } _vModelsToDelete.clear(); osg::notify(osg::ALWAYS)<<"finished"<setTag("Osg Viewer"); osg::setNotifyHandler(_notifyHandler); osg::notify(osg::ALWAYS)<<"Testing"<setUpViewerAsEmbeddedInWindow(x, y, width, height); _root = new osg::Group(); _viewer->realize(); _state = _root->getOrCreateStateSet(); _state->setMode(GL_LIGHTING, osg::StateAttribute::ON); _state->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON); _state->setMode(GL_CULL_FACE, osg::StateAttribute::ON); _viewer->setSceneData(_root.get()); _viewer->addEventHandler(new osgViewer::StatsHandler); _viewer->addEventHandler(new osgGA::StateSetManipulator(_viewer->getCamera()->getOrCreateStateSet())); _viewer->addEventHandler(new osgViewer::ThreadingHandler); _viewer->addEventHandler(new osgViewer::LODScaleHandler); _manipulator = new osgGA::KeySwitchMatrixManipulator; _manipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); _manipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); _manipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); _manipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); _manipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() ); _manipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() ); _manipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() ); _viewer->setCameraManipulator( _manipulator.get() ); _viewer->getViewerStats()->collectStats("scene", true); _initialized = true; } //Draw void OsgMainApp::draw(){ //Every load o remove has to be done before any drawing loadModels(); deleteModels(); _viewer->frame(); } //Events void OsgMainApp::mouseButtonPressEvent(float x,float y,int button){ _viewer->getEventQueue()->mouseButtonPress(x, y, button); } void OsgMainApp::mouseButtonReleaseEvent(float x,float y,int button){ _viewer->getEventQueue()->mouseButtonRelease(x, y, button); } void OsgMainApp::mouseMoveEvent(float x,float y){ _viewer->getEventQueue()->mouseMotion(x, y); } void OsgMainApp::keyboardDown(int key){ _viewer->getEventQueue()->keyPress(key); } void OsgMainApp::keyboardUp(int key){ _viewer->getEventQueue()->keyRelease(key); } //Loading and unloading void OsgMainApp::loadObject(std::string filePath){ Model newModel; newModel.filename = filePath; newModel.name = filePath; int num = 0; for(unsigned int i=0;i<_vModels.size();i++){ if(_vModels[i].name==newModel.name) return; } _vModelsToLoad.push_back(newModel); } void OsgMainApp::loadObject(std::string name,std::string filePath){ Model newModel; newModel.filename = filePath; newModel.name = name; for(unsigned int i=0;i<_vModels.size();i++){ if(_vModels[i].name==newModel.name){ osg::notify(osg::ALWAYS)<<"Name already used"<getCamera()->setClearColor(color); } osg::Vec4f OsgMainApp::getClearColor(){ osg::notify(osg::ALWAYS)<<"Getting Clear Color"<getCamera()->getClearColor(); }