/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_OPTIMIZER #define OSGUTIL_OPTIMIZER #include #include #include #include #include #include #include namespace osgUtil { // forward declare class Optimizer; /** Helper base class for implementing Optimizer techniques.*/ class OSGUTIL_EXPORT BaseOptimizerVisitor : public osg::NodeVisitor { public: BaseOptimizerVisitor(Optimizer* optimizer, unsigned int operation): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _optimizer(optimizer), _operationType(operation) { setNodeMaskOverride(0xffffffff); } inline bool isOperationPermissibleForObject(const osg::StateSet* object) const; inline bool isOperationPermissibleForObject(const osg::StateAttribute* object) const; inline bool isOperationPermissibleForObject(const osg::Drawable* object) const; inline bool isOperationPermissibleForObject(const osg::Node* object) const; protected: Optimizer* _optimizer; unsigned int _operationType; }; /** Traverses scene graph to improve efficiency. See OptimizationOptions. * For example of usage see examples/osgimpostor or osgviewer. */ class OSGUTIL_EXPORT Optimizer { public: Optimizer() {} virtual ~Optimizer() {} enum OptimizationOptions { FLATTEN_STATIC_TRANSFORMS = 0x001, REMOVE_REDUNDANT_NODES = 0x002, REMOVE_LOADED_PROXY_NODES = 0x004, COMBINE_ADJACENT_LODS = 0x008, SHARE_DUPLICATE_STATE = 0x010, MERGE_GEOMETRY = 0x020, CHECK_GEOMETRY = 0x040, SPATIALIZE_GROUPS = 0x080, COPY_SHARED_NODES = 0x100, TRISTRIP_GEOMETRY = 0x200, TESSELLATE_GEOMETRY = 0x400, OPTIMIZE_TEXTURE_SETTINGS = 0x800, MERGE_GEODES = 0x1000, FLATTEN_BILLBOARDS = 0x2000, TEXTURE_ATLAS_BUILDER = 0x4000, STATIC_OBJECT_DETECTION = 0x8000, DEFAULT_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS | REMOVE_REDUNDANT_NODES | REMOVE_LOADED_PROXY_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY | CHECK_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS | STATIC_OBJECT_DETECTION, ALL_OPTIMIZATIONS = FLATTEN_STATIC_TRANSFORMS | REMOVE_REDUNDANT_NODES | REMOVE_LOADED_PROXY_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEODES | MERGE_GEOMETRY | CHECK_GEOMETRY | SPATIALIZE_GROUPS | COPY_SHARED_NODES | TRISTRIP_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS | TEXTURE_ATLAS_BUILDER | STATIC_OBJECT_DETECTION }; /** Reset internal data to initial state - the getPermissibleOptionsMap is cleared.*/ void reset(); /** Traverse the node and its subgraph with a series of optimization * visitors, specified by the OptimizationOptions.*/ void optimize(osg::Node* node); /** Traverse the node and its subgraph with a series of optimization * visitors, specified by the OptimizationOptions.*/ virtual void optimize(osg::Node* node, unsigned int options); /** Callback for customizing what operations are permitted on objects in the scene graph.*/ struct IsOperationPermissibleForObjectCallback : public osg::Referenced { virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateSet* stateset,unsigned int option) const { return optimizer->isOperationPermissibleForObjectImplementation(stateset,option); } virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::StateAttribute* attribute,unsigned int option) const { return optimizer->isOperationPermissibleForObjectImplementation(attribute,option); } virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Drawable* drawable,unsigned int option) const { return optimizer->isOperationPermissibleForObjectImplementation(drawable,option); } virtual bool isOperationPermissibleForObjectImplementation(const Optimizer* optimizer, const osg::Node* node,unsigned int option) const { return optimizer->isOperationPermissibleForObjectImplementation(node,option); } }; /** Set the callback for customizing what operations are permitted on objects in the scene graph.*/ void setIsOperationPermissibleForObjectCallback(IsOperationPermissibleForObjectCallback* callback) { _isOperationPermissibleForObjectCallback=callback; } /** Get the callback for customizing what operations are permitted on objects in the scene graph.*/ IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() { return _isOperationPermissibleForObjectCallback.get(); } /** Get the callback for customizing what operations are permitted on objects in the scene graph.*/ const IsOperationPermissibleForObjectCallback* getIsOperationPermissibleForObjectCallback() const { return _isOperationPermissibleForObjectCallback.get(); } inline void setPermissibleOptimizationsForObject(const osg::Object* object, unsigned int options) { _permissibleOptimizationsMap[object] = options; } inline unsigned int getPermissibleOptimizationsForObject(const osg::Object* object) const { PermissibleOptimizationsMap::const_iterator itr = _permissibleOptimizationsMap.find(object); if (itr!=_permissibleOptimizationsMap.end()) return itr->second; else return 0xffffffff; } inline bool isOperationPermissibleForObject(const osg::StateSet* object, unsigned int option) const { if (_isOperationPermissibleForObjectCallback.valid()) return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option); else return isOperationPermissibleForObjectImplementation(object,option); } inline bool isOperationPermissibleForObject(const osg::StateAttribute* object, unsigned int option) const { if (_isOperationPermissibleForObjectCallback.valid()) return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option); else return isOperationPermissibleForObjectImplementation(object,option); } inline bool isOperationPermissibleForObject(const osg::Drawable* object, unsigned int option) const { if (_isOperationPermissibleForObjectCallback.valid()) return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option); else return isOperationPermissibleForObjectImplementation(object,option); } inline bool isOperationPermissibleForObject(const osg::Node* object, unsigned int option) const { if (_isOperationPermissibleForObjectCallback.valid()) return _isOperationPermissibleForObjectCallback->isOperationPermissibleForObjectImplementation(this,object,option); else return isOperationPermissibleForObjectImplementation(object,option); } bool isOperationPermissibleForObjectImplementation(const osg::StateSet* stateset, unsigned int option) const { return (option & getPermissibleOptimizationsForObject(stateset))!=0; } bool isOperationPermissibleForObjectImplementation(const osg::StateAttribute* attribute, unsigned int option) const { return (option & getPermissibleOptimizationsForObject(attribute))!=0; } bool isOperationPermissibleForObjectImplementation(const osg::Drawable* drawable, unsigned int option) const { if (option & (REMOVE_REDUNDANT_NODES|MERGE_GEOMETRY)) { if (drawable->getUserData()) return false; if (drawable->getUpdateCallback()) return false; if (drawable->getEventCallback()) return false; if (drawable->getCullCallback()) return false; } return (option & getPermissibleOptimizationsForObject(drawable))!=0; } bool isOperationPermissibleForObjectImplementation(const osg::Node* node, unsigned int option) const { if (option & (REMOVE_REDUNDANT_NODES|COMBINE_ADJACENT_LODS|FLATTEN_STATIC_TRANSFORMS)) { if (node->getUserData()) return false; if (node->getUpdateCallback()) return false; if (node->getEventCallback()) return false; if (node->getCullCallback()) return false; if (node->getNumDescriptions()>0) return false; if (node->getStateSet()) return false; if (node->getNodeMask()!=0xffffffff) return false; // if (!node->getName().empty()) return false; } return (option & getPermissibleOptimizationsForObject(node))!=0; } protected: osg::ref_ptr _isOperationPermissibleForObjectCallback; typedef std::map PermissibleOptimizationsMap; PermissibleOptimizationsMap _permissibleOptimizationsMap; public: /** Flatten Static Transform nodes by applying their transform to the * geometry on the leaves of the scene graph, then removing the * now redundant transforms.*/ class OSGUTIL_EXPORT FlattenStaticTransformsVisitor : public BaseOptimizerVisitor { public: FlattenStaticTransformsVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {} virtual void apply(osg::Node& geode); virtual void apply(osg::Geode& geode); virtual void apply(osg::Billboard& geode); virtual void apply(osg::ProxyNode& node); virtual void apply(osg::PagedLOD& node); virtual void apply(osg::Transform& transform); bool removeTransforms(osg::Node* nodeWeCannotRemove); protected: typedef std::vector TransformStack; typedef std::set DrawableSet; typedef std::set BillboardSet; typedef std::set NodeSet; typedef std::set TransformSet; TransformStack _transformStack; NodeSet _excludedNodeSet; DrawableSet _drawableSet; BillboardSet _billboardSet; TransformSet _transformSet; }; /** Combine Static Transform nodes that sit above one another.*/ class OSGUTIL_EXPORT CombineStaticTransformsVisitor : public BaseOptimizerVisitor { public: CombineStaticTransformsVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, FLATTEN_STATIC_TRANSFORMS) {} virtual void apply(osg::MatrixTransform& transform); bool removeTransforms(osg::Node* nodeWeCannotRemove); protected: typedef std::set TransformSet; TransformSet _transformSet; }; /** Remove rendundant nodes, such as groups with one single child.*/ class OSGUTIL_EXPORT RemoveEmptyNodesVisitor : public BaseOptimizerVisitor { public: typedef std::set NodeList; NodeList _redundantNodeList; RemoveEmptyNodesVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {} virtual void apply(osg::Geode& geode); virtual void apply(osg::Group& group); void removeEmptyNodes(); }; /** Remove redundant nodes, such as groups with one single child.*/ class OSGUTIL_EXPORT RemoveRedundantNodesVisitor : public BaseOptimizerVisitor { public: typedef std::set NodeList; NodeList _redundantNodeList; RemoveRedundantNodesVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, REMOVE_REDUNDANT_NODES) {} virtual void apply(osg::Group& group); virtual void apply(osg::Transform& transform); bool isOperationPermissible(osg::Node& node); void removeRedundantNodes(); }; /** Remove loaded proxy nodes.*/ class OSGUTIL_EXPORT RemoveLoadedProxyNodesVisitor : public BaseOptimizerVisitor { public: typedef std::set NodeList; NodeList _redundantNodeList; RemoveLoadedProxyNodesVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, REMOVE_LOADED_PROXY_NODES) {} virtual void apply(osg::ProxyNode& group); void removeRedundantNodes(); }; /** Tessellate all geodes, to remove POLYGONS.*/ class OSGUTIL_EXPORT TessellateVisitor : public BaseOptimizerVisitor { public: typedef std::set GroupList; GroupList _groupList; TessellateVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, TESSELLATE_GEOMETRY) {} virtual void apply(osg::Geode& geode); }; /** Optimize the LOD groups, by combining adjacent LOD's which have * complementary ranges.*/ class OSGUTIL_EXPORT CombineLODsVisitor : public BaseOptimizerVisitor { public: typedef std::set GroupList; GroupList _groupList; CombineLODsVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, COMBINE_ADJACENT_LODS) {} virtual void apply(osg::LOD& lod); void combineLODs(); }; /** Optimize State in the scene graph by removing duplicate state, * replacing it with shared instances, both for StateAttributes, * and whole StateSets.*/ class OSGUTIL_EXPORT StateVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. StateVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, SHARE_DUPLICATE_STATE) {} /** empty visitor, make it ready for next traversal.*/ virtual void reset(); virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); void optimize(); protected: void addStateSet(osg::StateSet* stateset,osg::Object* obj); typedef std::set ObjectSet; typedef std::map StateSetMap; StateSetMap _statesets; }; /** Combine geodes */ class OSGUTIL_EXPORT MergeGeodesVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. MergeGeodesVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, MERGE_GEODES) {} virtual void apply(osg::Group& group); bool mergeGeodes(osg::Group& group); protected: bool mergeGeode(osg::Geode& lhs, osg::Geode& rhs); }; class OSGUTIL_EXPORT CheckGeometryVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. CheckGeometryVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, CHECK_GEOMETRY) {} virtual void apply(osg::Geode& geode) { checkGeode(geode); } void checkGeode(osg::Geode& geode); }; class OSGUTIL_EXPORT MergeGeometryVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. MergeGeometryVisitor(Optimizer* optimizer=0) : BaseOptimizerVisitor(optimizer, MERGE_GEOMETRY), _targetMaximumNumberOfVertices(10000) {} void setTargetMaximumNumberOfVertices(unsigned int num) { _targetMaximumNumberOfVertices = num; } unsigned int getTargetMaximumNumberOfVertices() const { return _targetMaximumNumberOfVertices; } virtual void apply(osg::Geode& geode) { mergeGeode(geode); } virtual void apply(osg::Billboard&) { /* don't do anything*/ } bool mergeGeode(osg::Geode& geode); static bool geometryContainsSharedArrays(osg::Geometry& geom); static bool mergeGeometry(osg::Geometry& lhs,osg::Geometry& rhs); static bool mergePrimitive(osg::DrawArrays& lhs,osg::DrawArrays& rhs); static bool mergePrimitive(osg::DrawArrayLengths& lhs,osg::DrawArrayLengths& rhs); static bool mergePrimitive(osg::DrawElementsUByte& lhs,osg::DrawElementsUByte& rhs); static bool mergePrimitive(osg::DrawElementsUShort& lhs,osg::DrawElementsUShort& rhs); static bool mergePrimitive(osg::DrawElementsUInt& lhs,osg::DrawElementsUInt& rhs); protected: unsigned int _targetMaximumNumberOfVertices; }; /** Spatialize scene into a balanced quad/oct tree.*/ class OSGUTIL_EXPORT SpatializeGroupsVisitor : public BaseOptimizerVisitor { public: SpatializeGroupsVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, SPATIALIZE_GROUPS) {} virtual void apply(osg::Group& group); bool divide(unsigned int maxNumTreesPerCell=8); bool divide(osg::Group* group, unsigned int maxNumTreesPerCell); typedef std::set GroupsToDivideList; GroupsToDivideList _groupsToDivideList; }; /** Copy any shared subgraphs, enabling flattening of static transforms.*/ class OSGUTIL_EXPORT CopySharedSubgraphsVisitor : public BaseOptimizerVisitor { public: CopySharedSubgraphsVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, COPY_SHARED_NODES) {} virtual void apply(osg::Node& node); void copySharedNodes(); typedef std::set SharedNodeList; SharedNodeList _sharedNodeList; }; /** For all textures apply settings.*/ class OSGUTIL_EXPORT TextureVisitor : public BaseOptimizerVisitor { public: TextureVisitor(bool changeAutoUnRef, bool valueAutoUnRef, bool changeClientImageStorage, bool valueClientImageStorage, bool changeAnisotropy, float valueAnisotropy, Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, OPTIMIZE_TEXTURE_SETTINGS), _changeAutoUnRef(changeAutoUnRef), _valueAutoUnRef(valueAutoUnRef), _changeClientImageStorage(changeClientImageStorage), _valueClientImageStorage(valueClientImageStorage), _changeAnisotropy(changeAnisotropy), _valueAnisotropy(valueAnisotropy) {} virtual void apply(osg::Geode& node); virtual void apply(osg::Node& node); void apply(osg::StateSet& stateset); void apply(osg::Texture& texture); bool _changeAutoUnRef, _valueAutoUnRef; bool _changeClientImageStorage, _valueClientImageStorage; bool _changeAnisotropy; float _valueAnisotropy; }; /** Flatten MatrixTransform/Billboard pairs.*/ class OSGUTIL_EXPORT FlattenBillboardVisitor : public BaseOptimizerVisitor { public: FlattenBillboardVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, FLATTEN_BILLBOARDS) {} typedef std::vector NodePathList; typedef std::map BillboardNodePathMap; virtual void reset(); virtual void apply(osg::Billboard& billboard); void process(); BillboardNodePathMap _billboards; }; /** Texture Atlas Builder creates a set of textures/images which each contain multiple images. * Texture Atlas' are used to make it possible to use much wider batching of data. */ class OSGUTIL_EXPORT TextureAtlasBuilder { public: TextureAtlasBuilder(); void reset(); void setMaximumAtlasSize(unsigned int width, unsigned int height); unsigned int getMaximumAtlasWidth() const { return _maximumAtlasWidth; } unsigned int getMaximumAtlasHeight() const { return _maximumAtlasHeight; } void setMargin(unsigned int margin); unsigned int getMargin() const { return _margin; } void addSource(const osg::Image* image); void addSource(const osg::Texture2D* texture); unsigned int getNumSources() const { return _sourceList.size(); } const osg::Image* getSourceImage(unsigned int i) { return _sourceList[i]->_image.get(); } const osg::Texture2D* getSourceTexture(unsigned int i) { return _sourceList[i]->_texture.get(); } void buildAtlas(); osg::Image* getImageAtlas(unsigned int i); osg::Texture2D* getTextureAtlas(unsigned int i); osg::Matrix getTextureMatrix(unsigned int i); osg::Image* getImageAtlas(const osg::Image* image); osg::Texture2D* getTextureAtlas(const osg::Image* image); osg::Matrix getTextureMatrix(const osg::Image* image); osg::Image* getImageAtlas(const osg::Texture2D* textue); osg::Texture2D* getTextureAtlas(const osg::Texture2D* texture); osg::Matrix getTextureMatrix(const osg::Texture2D* texture); protected: unsigned int _maximumAtlasWidth; unsigned int _maximumAtlasHeight; unsigned int _margin; // forward declare class Atlas; class Source : public osg::Referenced { public: Source(): _x(0),_y(0),_atlas(0) {} Source(const osg::Image* image): _x(0),_y(0),_atlas(0),_image(image) {} Source(const osg::Texture2D* texture): _x(0),_y(0),_atlas(0),_texture(texture) { if (texture) _image = texture->getImage(); } unsigned int _x; unsigned int _y; Atlas* _atlas; osg::ref_ptr _image; osg::ref_ptr _texture; bool suitableForAtlas(unsigned int maximumAtlasWidth, unsigned int maximumAtlasHeight, unsigned int margin); osg::Matrix computeTextureMatrix() const; protected: virtual ~Source() {} }; typedef std::vector< osg::ref_ptr > SourceList; class Atlas : public osg::Referenced { public: Atlas(unsigned int width, unsigned height, unsigned margin): _maximumAtlasWidth(width), _maximumAtlasHeight(height), _margin(margin), _x(0), _y(0), _width(0), _height(0){} unsigned int _maximumAtlasWidth; unsigned int _maximumAtlasHeight; unsigned int _margin; osg::ref_ptr _texture; osg::ref_ptr _image; SourceList _sourceList; unsigned int _x; unsigned int _y; unsigned int _width; unsigned int _height; bool doesSourceFit(Source* source); bool addSource(Source* source); void clampToNearestPowerOfTwoSize(); void copySources(); protected: virtual ~Atlas() {} }; typedef std::vector< osg::ref_ptr > AtlasList; Source* getSource(const osg::Image* image); Source* getSource(const osg::Texture2D* texture); SourceList _sourceList; AtlasList _atlasList; }; /** Optimize texture usage in the scene graph by combining textures into texture atlas * Use of texture atlas cuts down on the number of seperate states in the scene, reducing * state changes and improving the chances of use larger batches of geomertry.*/ class OSGUTIL_EXPORT TextureAtlasVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. TextureAtlasVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, TEXTURE_ATLAS_BUILDER) {} TextureAtlasBuilder& getTextureAtlasBuilder() { return _builder; } /** empty visitor, make it ready for next traversal.*/ virtual void reset(); virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); void optimize(); protected: bool pushStateSet(osg::StateSet* stateset); void popStateSet(); typedef std::set Drawables; typedef std::map StateSetMap; typedef std::set Textures; typedef std::vector StateSetStack; TextureAtlasBuilder _builder; StateSetMap _statesetMap; StateSetStack _statesetStack; Textures _textures; }; /** Optimize the setting of StateSet and Geometry objects in scene so that they have a STATIC DataVariance * when they don't have any callbacks associated with them. */ class OSGUTIL_EXPORT StaticObjectDetectionVisitor : public BaseOptimizerVisitor { public: /// default to traversing all children. StaticObjectDetectionVisitor(Optimizer* optimizer=0): BaseOptimizerVisitor(optimizer, STATIC_OBJECT_DETECTION) {} virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); protected: void applyStateSet(osg::StateSet& stateset); void applyDrawable(osg::Drawable& drawable); }; }; inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateSet* object) const { return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true; } inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::StateAttribute* object) const { return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true; } inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Drawable* object) const { return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true; } inline bool BaseOptimizerVisitor::isOperationPermissibleForObject(const osg::Node* object) const { return _optimizer ? _optimizer->isOperationPermissibleForObject(object,_operationType) : true; } } #endif