/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // class to handle events with a pick class PickHandler : public osgGA::GUIEventHandler { public: PickHandler(): _mx(0.0f), _my(0.0f) {} ~PickHandler() {} bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa) { osgViewer::View* view = dynamic_cast(&aa); if (!view) return false; switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::PUSH): { _mx = ea.getX(); _my = ea.getY(); break; } case(osgGA::GUIEventAdapter::RELEASE): { if (_mx==ea.getX() && _my==ea.getY()) { pick(view, ea.getX(), ea.getY()); } break; } default: break; } return false; } void pick(osgViewer::View* view, float x, float y) { osg::Node* node = 0; osg::Group* parent = 0; osgUtil::LineSegmentIntersector::Intersections intersections; if (view->computeIntersections(x, y, intersections)) { osgUtil::LineSegmentIntersector::Intersection intersection = *intersections.begin(); osg::NodePath& nodePath = intersection.nodePath; node = (nodePath.size()>=1)?nodePath[nodePath.size()-1]:0; parent = (nodePath.size()>=2)?dynamic_cast(nodePath[nodePath.size()-2]):0; } // now we try to decorate the hit node by the osgFX::Scribe to show that its been "picked" if (parent && node) { osgFX::Scribe* parentAsScribe = dynamic_cast(parent); if (!parentAsScribe) { // node not already picked, so highlight it with an osgFX::Scribe osgFX::Scribe* scribe = new osgFX::Scribe(); scribe->addChild(node); parent->replaceChild(node,scribe); } else { // node already picked so we want to remove scribe to unpick it. osg::Node::ParentList parentList = parentAsScribe->getParents(); for(osg::Node::ParentList::iterator itr=parentList.begin(); itr!=parentList.end(); ++itr) { (*itr)->replaceChild(parentAsScribe,node); } } } } float _mx, _my; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // read the scene from the list of file specified commandline args. osg::ref_ptr scene = osgDB::readNodeFiles(arguments); if (!scene) return 1; // construct the viewer. osgViewer::CompositeViewer viewer; if (arguments.read("-1")) { { osgViewer::View* view = new osgViewer::View; view->setSceneData(osgDB::readNodeFile("fountain.osg")); view->setUpViewAcrossAllScreens(); view->setCameraManipulator(new osgGA::TrackballManipulator); viewer.addView(view); } } if (arguments.read("-2")) { // view one { osgViewer::View* view = new osgViewer::View; viewer.addView(view); view->setUpViewOnSingleScreen(0); view->setSceneData(scene.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); // add the state manipulator osg::ref_ptr statesetManipulator = new osgGA::StateSetManipulator; statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet()); view->addEventHandler( statesetManipulator.get() ); } // view two { osgViewer::View* view = new osgViewer::View; viewer.addView(view); view->setUpViewOnSingleScreen(1); view->setSceneData(scene.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); // add the handler for doing the picking view->addEventHandler(new PickHandler()); } } if (arguments.read("-3") || viewer.getNumViews()==0) { osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); if (!wsi) { osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height); osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->x = 100; traits->y = 100; traits->width = 1000; traits->height = 800; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0; osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get()); if (gc.valid()) { osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f)); gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<setSceneData(scene.get()); view->getCamera()->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height/2)); view->getCamera()->setGraphicsContext(gc.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); // add the state manipulator osg::ref_ptr statesetManipulator = new osgGA::StateSetManipulator; statesetManipulator->setStateSet(view->getCamera()->getOrCreateStateSet()); view->addEventHandler( statesetManipulator.get() ); } // view two { osgViewer::View* view = new osgViewer::View; viewer.addView(view); view->setSceneData(scene.get()); view->getCamera()->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height/2)); view->getCamera()->setGraphicsContext(gc.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); // add the handler for doing the picking view->addEventHandler(new PickHandler()); } // view three { osgViewer::View* view = new osgViewer::View; viewer.addView(view); view->setSceneData(osgDB::readNodeFile("cessnafire.osg")); view->getCamera()->setProjectionMatrixAsPerspective(30.0, double(traits->width) / double(traits->height/2), 1.0, 1000.0); view->getCamera()->setViewport(new osg::Viewport(0, traits->height/2, traits->width, traits->height/2)); view->getCamera()->setGraphicsContext(gc.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); } } while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); } while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::CompositeViewer::ThreadPerContext); } while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::CompositeViewer::ThreadPerCamera); } // run the viewer's main frame loop return viewer.run(); }