/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME #define OSGVOLUME 1 #include #include #include namespace osgVolume { /** Volume provides a framework for loosely coupling 3d image Brick's with volume algorithms. * This allows VolumeTechnique's to be plugged in at runtime.*/ class OSGVOLUME_EXPORT Volume : public osg::Group { public: Volume(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Node(osgVolume, Volume); virtual void traverse(osg::NodeVisitor& nv); /** Get the Brick for a given BrickID.*/ Brick* getBrick(const BrickID& brickID); /** Get the const Brick for a given BrickID.*/ const Brick* getBrick(const BrickID& brickID) const; protected: virtual ~Volume(); friend class Brick; void dirtyRegisteredBricks(); void registerBrick(Brick* tile); void unregisterBrick(Brick* tile); typedef std::map< BrickID, Brick* > BrickMap; typedef std::set< Brick* > BrickSet; mutable OpenThreads::Mutex _mutex; BrickSet _brickSet; BrickMap _brickMap; }; } #endif