/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_STATESTATE_MANIPULATOR #define OSGGA_STATESTATE_MANIPULATOR 1 #include #include #include #include #include #include namespace osgGA{ /** Experimental class, not been looked at for a while, but which will be returned to at some point :-\ */ class OSGGA_EXPORT StateSetManipulator : public GUIEventHandler { public: StateSetManipulator(osg::StateSet* stateset=0); virtual const char* className() const { return "StateSetManipulator"; } /** attach a STATESTATE to the manipulator to be used for specifying view.*/ virtual void setStateSet(osg::StateSet*); /** get the attached a STATESTATE.*/ virtual osg::StateSet * getStateSet(); /** get the attached a STATESTATE.*/ virtual const osg::StateSet * getStateSet() const; /** Handle events, return true if handled, false otherwise.*/ virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; void setMaximumNumOfTextureUnits(unsigned int i) { _maxNumOfTextureUnits = i; } unsigned int getMaximumNumOfTextureUnits() const { return _maxNumOfTextureUnits; } void setBackfaceEnabled(bool newbackface); bool getBackfaceEnabled() const {return _backface;}; void setLightingEnabled(bool newlighting); bool getLightingEnabled() const {return _lighting;}; void setTextureEnabled(bool newtexture); bool getTextureEnabled() const {return _texture;}; void setPolygonMode(osg::PolygonMode::Mode newpolygonmode); osg::PolygonMode::Mode getPolygonMode() const; void cyclePolygonMode(); protected: virtual ~StateSetManipulator(); osg::ref_ptr _stateset; bool _initialized; bool _backface; bool _lighting; bool _texture; unsigned int _maxNumOfTextureUnits; osg::PolygonMode* getOrCreatePolygonMode(); }; } #endif