#ifndef OSGUTIL_RENDERSTAGELIGHTING #define OSGUTIL_RENDERSTAGELIGHTING 1 #include #include #include #include #include namespace osgUtil { /** * RenderBin base class. */ class OSGUTIL_EXPORT RenderStageLighting : public osg::Object { public: RenderStageLighting(); virtual osg::Object* clone() const { return new RenderStageLighting(); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* className() const { return "RenderStageLighting"; } virtual void reset(); enum Mode { HEADLIGHT, // default SKY_LIGHT, NO_SCENEVIEW_LIGHT }; void setLightingMode(Mode mode) { _lightingMode=mode; } Mode getLightingMode() const { return _lightingMode; } void setLight(osg::Light* light) { _light = light; } osg::Light* getLight() { return _light.get(); } const osg::Light* getLight() const { return _light.get(); } typedef std::pair< osg::Light*, osg::ref_ptr > LightMatrixPair; typedef std::vector< LightMatrixPair > LightList; virtual void addLight(osg::Light* light,osg::Matrix* matrix) { _lightList.push_back(LightMatrixPair(light,matrix)); } virtual void draw(osg::State& state,RenderLeaf*& previous); public: Mode _lightingMode; osg::ref_ptr _light; LightList _lightList; protected: virtual ~RenderStageLighting(); }; }; #endif