Base class/standard interface for objects which require IO support, cloning and reference counting.
Inheritance:
Public Methods
-
Object()
- Construct an object.
-
Object(const Object&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data
-
virtual Object* cloneType() const = 0
- Clone the type of an object, with Object* return type.
-
virtual Object* clone(const CopyOp&) const = 0
- Clone the an object, with Object* return type.
-
virtual bool isSameKindAs(const Object*) const
-
virtual const char* className() const = 0
- return the name of the object's class type.
Protected Methods
-
virtual ~Object()
- Object destructor.
Public Methods
-
inline Referenced& operator = (Referenced&)
-
inline void ref() const
-
inline void unref() const
-
inline const int referenceCount() const
Protected Fields
-
mutable int _refCount
Documentation
Base class/standard interface for objects which require IO support,
cloning and reference counting.
Based on GOF Composite, Prototype and Template Method patterns.
- Object()
- Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which override the clone and className methods are
concrete classes and can be constructed.
- Object(const Object&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor, optional CopyOp object can be used to control
shallow vs deep copying of dynamic data
- virtual Object* cloneType() const = 0
- Clone the type of an object, with Object* return type.
Must be defined by derived classes.
- virtual Object* clone(const CopyOp&) const = 0
- Clone the an object, with Object* return type.
Must be defined by derived classes.
- virtual bool isSameKindAs(const Object*) const
- virtual const char* className() const = 0
- return the name of the object's class type. Must be defined
by derived classes.
- virtual ~Object()
- Object destructor. Note, is protected so that Objects cannot
be deleted other than by being dereferenced and the reference
count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Node's cannot be created on stack i.e Node node will not compile,
forcing all nodes to be created on the heap i.e Node* node
= new Node().
- Direct child classes:
- StateSet
StateAttribute
Node
Matrix
Image
Drawable
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