Visitor for type safe operations on osg::Node's.
Inheritance:
Public Methods
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NodeVisitor(TraversalMode tm=TRAVERSE_NONE)
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virtual ~NodeVisitor()
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virtual void reset()
- Method to call to reset visitor.
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inline void setTraversalNumber(const int fn)
- Set the traversal number.
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inline const int getTraversalNumber() const
- Get the traversal number.
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inline void setFrameStamp(FrameStamp* fs)
- Set the FrameStamp that this traversal is assoicated with
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inline const FrameStamp* getFrameStamp() const
- Get the FrameStamp that this traversal is assoicated with
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inline void setTraversalMask(const Node::NodeMask mask)
- Set the TraversalMask of this NodeVisitor.
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inline const Node::NodeMask getTraversalMask() const
- Get the TraversalMask
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inline void setNodeMaskOverride(const Node::NodeMask mask)
- Set the NodeMaskOverride mask.
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inline const Node::NodeMask getNodeMaskOverride() const
- Get the NodeMaskOverride mask
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inline const bool validNodeMask(const osg::Node& node) const
- Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.
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void setTraversalMode(const TraversalMode mode)
- Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.
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inline const TraversalMode getTraversalMode() const
- Get the traversal mode
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void setTraversalVisitor(NodeVisitor* nv)
- Set a visitor to handle traversal.
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inline NodeVisitor* getTraversalVisitor()
- Get the traversal visitor, returns NULL if none is attached
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inline void traverse(Node& node)
- Method for handling traversal of a nodes.
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inline void pushOntoNodePath(Node* node)
- Method called by osg::Node::accept() method before a call the NodeVisitor::apply().
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inline void popFromNodePath()
- Method callby osg::Node::accept() method after a call the NodeVisitor::apply().
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NodePath& getNodePath()
- Get the non const NodePath from the top most node applied down to the current Node being visited
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const NodePath& getNodePath() const
- Get the const NodePath from the top most node applied down to the current Node being visited
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const bool getLocalToWorldMatrix(Matrix& matrix, MatrixMode mode, Node* node)
- Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u
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const bool getWorldToLocalMatrix(Matrix& matrix, MatrixMode mode, Node* node)
- Get the World To Local Matrix from the NodePath for specified Transform::Mode
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virtual void apply(Node& node)
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virtual void apply(Geode& node)
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virtual void apply(Billboard& node)
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virtual void apply(LightSource& node)
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virtual void apply(Group& node)
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virtual void apply(Transform& node)
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virtual void apply(Switch& node)
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virtual void apply(LOD& node)
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virtual void apply(Impostor& node)
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virtual void apply(EarthSky& node)
Public Members
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enum TraversalMode
Protected Fields
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int _traversalNumber
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ref_ptr<FrameStamp> _frameStamp
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ref_ptr<NodeVisitor> _traversalVisitor
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TraversalMode _traversalMode
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Node::NodeMask _traversalMask
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Node::NodeMask _nodeMaskOverride
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NodePath _nodePath
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Visitor for type safe operations on osg::Node's.
Based on GOF's Visitor pattern. The NodeVisitor
is useful for developing type safe operations to nodes
in the scene graph (as per Visitor pattern), and adds to this
support for optional scene graph traversal to allow
operations to be applied to whole scenes at once. The Visitor
pattern uses a technique of double dispatch as a mechanism to
called the appropriate apply(..) method of the NodeVisitor. To
use this feature one must use the Node::accept(NodeVisitor) which
is extended in each Node subclass, rather than the NodeVisitor
apply directly. So use root->accept(myVisitor); instead of
myVisitor.apply(*root). The later method will bypass the double
dispatch and the appropriate NodeVisitor::apply(..) method will
not be called.
- enum TraversalMode
- TRAVERSE_NONE
- TRAVERSE_PARENTS
- TRAVERSE_ALL_CHILDREN
- TRAVERSE_ACTIVE_CHILDREN
- TRAVERSE_VISITOR
- NodeVisitor(TraversalMode tm=TRAVERSE_NONE)
- virtual ~NodeVisitor()
- virtual void reset()
- Method to call to reset visitor. Useful for your visitor accumulates
state during a traversal, and you plan to reuse the visitor.
To flush that state for the next traversal than call reset() prior
to each traversal.
- inline void setTraversalNumber(const int fn)
- Set the traversal number. Typically used to denote the frame count.
- inline const int getTraversalNumber() const
- Get the traversal number. Typically used to denote the frame count.
- inline void setFrameStamp(FrameStamp* fs)
- Set the FrameStamp that this traversal is assoicated with
- inline const FrameStamp* getFrameStamp() const
- Get the FrameStamp that this traversal is assoicated with
- inline void setTraversalMask(const Node::NodeMask mask)
- Set the TraversalMask of this NodeVisitor.
The TraversalMask is used by the NodeVisitor::validNodeMask() method
to determine whether to operate on a node and its subgraph.
validNodeMask() is called automaticaly in the Node::accept() method before
any call to NodeVisitor::apply(), apply() is only ever called if validNodeMask
returns true. Note, if NodeVisitor::_traversalMask is 0 then all operations
will be swithced off for all nodes. Whereas setting both _traversalMask and
_nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
regardless of their own Node::_nodeMask state.
- inline const Node::NodeMask getTraversalMask() const
- Get the TraversalMask
- inline void setNodeMaskOverride(const Node::NodeMask mask)
- Set the NodeMaskOverride mask.
Used in validNodeMask() to determine whether to operate on a node or its
subgraph, by OR'ing NodeVisitor::_nodeMaskOverride with the Node's own Node::_nodeMask.
Typically used to force on nodes which may have
been switched off by their own Node::_nodeMask.
- inline const Node::NodeMask getNodeMaskOverride() const
- Get the NodeMaskOverride mask
- inline const bool validNodeMask(const osg::Node& node) const
- Method to called by Node and its subclass' Node::accept() method, if the result is true
to be used to cull operations of nodes and their subgraphs.
Return true if the result of a bit wise and of the NodeVisitor::_traversalMask
with the bit or between NodeVistor::_nodeMaskOverride and the Node::_nodeMask.
default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
and osg::Node::_nodeMask is 0xffffffff.
- void setTraversalMode(const TraversalMode mode)
- Set the traversal mode for Node::traverse() to use when
deciding which children of a node to traverse. If a
NodeVisitor has been attached via setTraverseVisitor()
and the new mode is not TRAVERSE_VISITOR then the attached
visitor is detached. Default mode is TRAVERSE_NONE.
- inline const TraversalMode getTraversalMode() const
- Get the traversal mode
- void setTraversalVisitor(NodeVisitor* nv)
- Set a visitor to handle traversal.
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
- inline NodeVisitor* getTraversalVisitor()
- Get the traversal visitor, returns NULL if none is attached
- inline void traverse(Node& node)
- Method for handling traversal of a nodes.
If you intend to use the visitor for actively traversing
the scene graph then make sure the accept() methods call
this method unless they handle traversal directly.
- inline void pushOntoNodePath(Node* node)
- Method called by osg::Node::accept() method before
a call the NodeVisitor::apply(). The back of the list will,
therefore, be the current node being visited inside the apply(..),
and the rest of the list will be the parental sequence of nodes
from the top most node applied down the graph to the current node.
Note, the user does not typically call pushNodeOnPath() as it
will be called automatically by the Node::accept() method.
- inline void popFromNodePath()
- Method callby osg::Node::accept() method after
a call the NodeVisitor::apply().
Note, the user does not typically call pushNodeOnPath() as it
will be called automatically by the Node::accept() method.
- NodePath& getNodePath()
- Get the non const NodePath from the top most node applied down
to the current Node being visited
- const NodePath& getNodePath() const
- Get the const NodePath from the top most node applied down
to the current Node being visited
- const bool getLocalToWorldMatrix(Matrix& matrix, MatrixMode mode, Node* node)
- Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u
- const bool getWorldToLocalMatrix(Matrix& matrix, MatrixMode mode, Node* node)
- Get the World To Local Matrix from the NodePath for specified Transform::Mode
- virtual void apply(Node& node)
- virtual void apply(Geode& node)
- virtual void apply(Billboard& node)
- virtual void apply(LightSource& node)
- virtual void apply(Group& node)
- virtual void apply(Transform& node)
- virtual void apply(Switch& node)
- virtual void apply(LOD& node)
- virtual void apply(Impostor& node)
- virtual void apply(EarthSky& node)
- int _traversalNumber
- ref_ptr<FrameStamp> _frameStamp
- ref_ptr<NodeVisitor> _traversalVisitor
- TraversalMode _traversalMode
- Node::NodeMask _traversalMask
- Node::NodeMask _nodeMaskOverride
- NodePath _nodePath
- This class has no child classes.
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