/** * TODO: * 1) Change example to use offscreen rendering (pbuffer) so that it becomes a true commandline tool with now windows * 2) Make example work with other threading models than SingleThreaded * 3) Add support for autocapture to movies * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** Helper class*/ template class FindTopMostNodeOfTypeVisitor : public osg::NodeVisitor { public: FindTopMostNodeOfTypeVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _foundNode(0) {} void apply(osg::Node& node) { T* result = dynamic_cast(&node); if (result) _foundNode = result; else traverse(node); } T* _foundNode; }; /** Convenience function*/ template T* findTopMostNodeOfType(osg::Node* node) { if (!node) return 0; FindTopMostNodeOfTypeVisitor fnotv; node->accept(fnotv); return fnotv._foundNode; } /** Capture the frame buffer and write image to disk*/ class WindowCaptureCallback : public osg::Camera::DrawCallback { public: WindowCaptureCallback(GLenum readBuffer, const std::string& name): _readBuffer(readBuffer), _fileName(name) { _image = new osg::Image; } virtual void operator () (osg::RenderInfo& renderInfo) const { #if !defined(OSG_GLES1_AVAILABLE) && !!defined(OSG_GLES1_AVAILABLE) glReadBuffer(_readBuffer); #else osg::notify(osg::NOTICE)<<"Error: GLES unable to do glReadBuffer"< lock(_mutex); osg::GraphicsContext* gc = renderInfo.getState()->getGraphicsContext(); if (gc->getTraits()) { GLenum pixelFormat; if (gc->getTraits()->alpha) pixelFormat = GL_RGBA; else pixelFormat = GL_RGB; int width = gc->getTraits()->width; int height = gc->getTraits()->height; std::cout<<"Capture: size="<readPixels(0, 0, width, height, pixelFormat, GL_UNSIGNED_BYTE); } if (!_fileName.empty()) { std::cout << "Writing to: " << _fileName << std::endl; osgDB::writeImageFile(*_image, _fileName); } } protected: GLenum _readBuffer; std::string _fileName; osg::ref_ptr _image; mutable OpenThreads::Mutex _mutex; }; /** Do Culling only while loading PagedLODs*/ class CustomRenderer : public osgViewer::Renderer { public: CustomRenderer(osg::Camera* camera) : osgViewer::Renderer(camera), _cullOnly(true) { setTargetFrameRate(1); setMinimumTimeAvailableForGLCompileAndDeletePerFrame(1); } /** Set flag to omit drawing in renderingTraversals */ void setCullOnly(bool on) { _cullOnly = on; } virtual void operator () (osg::GraphicsContext* /*context*/) { if (_graphicsThreadDoesCull) { if (_cullOnly) cull(); else cull_draw(); } } virtual void cull() { osgUtil::SceneView* sceneView = _sceneView[0].get(); if (!sceneView || _done ) return; updateSceneView(sceneView); osgViewer::View* view = dynamic_cast(_camera->getView()); if (view) sceneView->setFusionDistance(view->getFusionDistanceMode(), view->getFusionDistanceValue()); sceneView->inheritCullSettings(*(sceneView->getCamera())); sceneView->cull(); } bool _cullOnly; }; //=============================================================== // MAIN // int main( int argc, char **argv ) { osg::ArgumentParser arguments(&argc, argv); osg::ApplicationUsage* usage = arguments.getApplicationUsage(); usage->setApplicationName(arguments.getApplicationName()); usage->setDescription(arguments.getApplicationName()+" loads a model, sets a camera position and automatically captures screenshot to disk"); usage->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); usage->addCommandLineOption("--camera ", "Specify camera position for image capture. Angles are specified in degrees and altitude in meters above sealevel (e.g. --camera 55 10 300000 0 30 0)"); usage->addCommandLineOption("--filename", "Filename for the captured image", "autocapture.jpg"); usage->addCommandLineOption("--db-threads", "Number of DatabasePager threads to use", "2"); usage->addCommandLineOption("--active", "Use active rendering instead of passive / lazy rendering"); // Construct the viewer and register options arguments. osgViewer::Viewer viewer(arguments); if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // Get user specified number of DatabaseThreads int dbThreads = 2; arguments.read("--db-threads", dbThreads); if (dbThreads < 1) dbThreads = 1; osg::DisplaySettings::instance()->setNumOfDatabaseThreadsHint(dbThreads); // Get user specified file name std::string fileName("autocapture.jpg"); arguments.read("--filename", fileName); // Rendering mode is passive by default bool activeMode = false; if (arguments.read("--active")) activeMode = true; // Read camera settings for screenshot double lat=50; double lon=10; double alt=2000; double heading=0; double incline=45; double roll=0; bool camera_specified=false; if (arguments.read("--camera", lat, lon, alt, heading, incline, roll)) { camera_specified=true; lat = osg::DegreesToRadians(lat); lon = osg::DegreesToRadians(lon); heading = osg::DegreesToRadians(heading); incline = osg::DegreesToRadians(incline); roll = osg::DegreesToRadians(roll); } // load the data osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // Setup specified camera if (camera_specified) { osg::CoordinateSystemNode* csn = findTopMostNodeOfType(loadedModel.get()); if(!csn) return 1; // Compute eye point in world coordiantes osg::Vec3d eye; csn->getEllipsoidModel()->convertLatLongHeightToXYZ(lat, lon, alt, eye.x(), eye.y(), eye.z()); // Build matrix for computing target vector osg::Matrixd target_matrix = osg::Matrixd::rotate(-heading, osg::Vec3d(1,0,0), -lat, osg::Vec3d(0,1,0), lon, osg::Vec3d(0,0,1)); // Compute tangent vector ... osg::Vec3d tangent = target_matrix.preMult(osg::Vec3d(0, 0, 1)); // Compute non-inclined, non-rolled up vector ... osg::Vec3d up(eye); up.normalize(); // Incline by rotating the target- and up vector around the tangent/up-vector // cross-product ... osg::Vec3d up_cross_tangent = up ^ tangent; osg::Matrixd incline_matrix = osg::Matrixd::rotate(incline, up_cross_tangent); osg::Vec3d target = incline_matrix.preMult(tangent); // Roll by rotating the up vector around the target vector ... osg::Matrixd roll_matrix = incline_matrix * osg::Matrixd::rotate(roll, target); up = roll_matrix.preMult(up); viewer.getCamera()->setViewMatrixAsLookAt(eye, eye+target, up); } else { // Only add camera manipulators if camera is not specified camera_specified=false; osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); } // Optimize DatabasePager for auto-capture osgDB::DatabasePager* pager = viewer.getDatabasePager(); pager->setDoPreCompile(false); // Install custom renderer osg::ref_ptr customRenderer = new CustomRenderer(viewer.getCamera()); viewer.getCamera()->setRenderer(customRenderer.get()); // Override threading model viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); // Set the final SceneData to show viewer.setSceneData(loadedModel.get()); // Realize GUI viewer.realize(); //--- Load PageLOD tiles --- // Initiate the first PagedLOD request viewer.frame(); osg::Timer_t beforeLoadTick = osg::Timer::instance()->tick(); // Keep updating and culling until full level of detail is reached while(!viewer.done() && pager->getRequestsInProgress()) { // std::cout <getRequestsInProgress()<<" "; viewer.updateTraversal(); viewer.renderingTraversals(); } // std::cout<tick(); std::cout<<"Load and Compile time = "<delta_s(beforeLoadTick, afterLoadTick)<<" seconds"<setCullOnly(false); // Add the WindowCaptureCallback now that we have full resolution viewer.getCamera()->setFinalDrawCallback(new WindowCaptureCallback(GL_BACK, fileName)); osg::Timer_t beforeRenderTick = osg::Timer::instance()->tick(); // Do rendering with capture callback viewer.renderingTraversals(); osg::Timer_t afterRenderTick = osg::Timer::instance()->tick(); std::cout<<"Rendring time = "<delta_s(beforeRenderTick, afterRenderTick) <<" seconds"<