/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_RENDERER #define OSGVIEWER_RENDERER 1 #include #include #include #include #include namespace osgViewer { class OSGVIEWER_EXPORT OpenGLQuerySupport : public osg::Referenced { public: OpenGLQuerySupport(); virtual void checkQuery(osg::Stats* stats, osg::State* state, osg::Timer_t startTick) = 0; virtual void beginQuery(unsigned int frameNumber, osg::State* state) = 0; virtual void endQuery(osg::State* state) = 0; virtual void initialize(osg::State* state, osg::Timer_t startTick); protected: const osg::Drawable::Extensions* _extensions; }; class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation { public: Renderer(osg::Camera* camera); osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); } const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); } void setDone(bool done) { _done = done; } bool getDone() { return _done; } void setGraphicsThreadDoesCull(bool flag); bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; } virtual void cull(); virtual void draw(); virtual void cull_draw(); virtual void compile(); void setCompileOnNextDraw(bool flag) { _compileOnNextDraw = flag; } bool getCompileOnNextDraw() const { return _compileOnNextDraw; } virtual void operator () (osg::Object* object); virtual void operator () (osg::GraphicsContext* context); virtual void release(); virtual void reset(); /** Force update of state associated with cameras. */ void setCameraRequiresSetUp(bool flag); bool getCameraRequiresSetUp() const; protected: void initialize(osg::State* state); virtual ~Renderer(); virtual void updateSceneView(osgUtil::SceneView* sceneView); osg::observer_ptr _camera; bool _done; bool _graphicsThreadDoesCull; bool _compileOnNextDraw; osg::ref_ptr _sceneView[2]; struct OSGVIEWER_EXPORT ThreadSafeQueue { OpenThreads::Mutex _mutex; OpenThreads::Condition _cond; typedef std::list SceneViewList; SceneViewList _queue; bool _isReleased; ThreadSafeQueue(); ~ThreadSafeQueue(); /** Release any thread waiting on the queue, even if the queue is empty. */ void release(); /** Reset to fefault state (_isReleased = false)*/ void reset(); /** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. */ osgUtil::SceneView* takeFront(); /** Add a SceneView object to the back of the queue. */ void add(osgUtil::SceneView* sv); }; ThreadSafeQueue _availableQueue; ThreadSafeQueue _drawQueue; bool _initialized; osg::ref_ptr _querySupport; osg::Timer_t _startTick; }; } #endif