Inheritance:
Public Methods
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LightPointNode()
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LightPointNode(const LightPointNode&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Node(osgSim, LightPointNode)
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virtual void traverse(osg::NodeVisitor& nv)
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unsigned int getNumLightPoints() const
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unsigned int addLightPoint(const LightPoint& lp)
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void removeLightPoint(unsigned int pos)
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LightPoint& getLightPoint(unsigned int pos)
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const LightPoint& getLightPoint(unsigned int pos) const
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void setLightPointList(const LightPointList& lpl)
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LightPointList& getLightPointList()
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const LightPointList& getLightPointList() const
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void setMinPixelSize(float minPixelSize)
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float getMinPixelSize() const
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void setMaxPixelSize(float maxPixelSize)
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float getMaxPixelSize() const
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void setMaxVisibleDistance2(float maxVisibleDistance2)
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float getMaxVisibleDistance2() const
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void setLightPointSystem( osgSim::LightPointSystem* lps)
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osgSim::LightPointSystem* getLightPointSystem()
Public
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typedef std::vector< LightPoint > LightPointList
Protected Fields
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mutable osg::BoundingBox _bbox
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LightPointList _lightPointList
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float _minPixelSize
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float _maxPixelSize
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float _maxVisibleDistance2
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osg::ref_ptr<osgSim::LightPointSystem> _lightSystem
Protected Methods
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~LightPointNode()
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virtual bool computeBound() const
Documentation
- typedef std::vector< LightPoint > LightPointList
- LightPointNode()
- LightPointNode(const LightPointNode&, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Node(osgSim, LightPointNode)
- virtual void traverse(osg::NodeVisitor& nv)
- unsigned int getNumLightPoints() const
- unsigned int addLightPoint(const LightPoint& lp)
- void removeLightPoint(unsigned int pos)
- LightPoint& getLightPoint(unsigned int pos)
- const LightPoint& getLightPoint(unsigned int pos) const
- void setLightPointList(const LightPointList& lpl)
- LightPointList& getLightPointList()
- const LightPointList& getLightPointList() const
- void setMinPixelSize(float minPixelSize)
- float getMinPixelSize() const
- void setMaxPixelSize(float maxPixelSize)
- float getMaxPixelSize() const
- void setMaxVisibleDistance2(float maxVisibleDistance2)
- float getMaxVisibleDistance2() const
- void setLightPointSystem( osgSim::LightPointSystem* lps)
- osgSim::LightPointSystem* getLightPointSystem()
- ~LightPointNode()
- mutable osg::BoundingBox _bbox
- virtual bool computeBound() const
- LightPointList _lightPointList
- float _minPixelSize
- float _maxPixelSize
- float _maxVisibleDistance2
- osg::ref_ptr<osgSim::LightPointSystem> _lightSystem
- This class has no child classes.
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