/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE #define OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE #include #include #include #include namespace osgTerrain { class OSGTERRAIN_EXPORT DisplacementMappingTechnique : public osgTerrain::TerrainTechnique { public: DisplacementMappingTechnique(); DisplacementMappingTechnique(const DisplacementMappingTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, DisplacementMappingTechnique); virtual void init(int dirtyMask, bool assumeMultiThreaded); virtual void update(osgUtil::UpdateVisitor* uv); virtual void cull(osgUtil::CullVisitor* cv); virtual void traverse(osg::NodeVisitor& nv); virtual void cleanSceneGraph(); virtual void releaseGLObjects(osg::State* state) const; protected: virtual ~DisplacementMappingTechnique(); mutable OpenThreads::Mutex _traversalMutex; mutable OpenThreads::Mutex _transformMutex; osg::ref_ptr _transform; OpenThreads::Atomic _currentTraversalCount; }; } #endif