/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; using namespace osgGA; EventVisitor::EventVisitor() : NodeVisitor(EVENT_VISITOR,TRAVERSE_ACTIVE_CHILDREN), _actionAdapter(0), _handled(false) { } EventVisitor::~EventVisitor() { } void EventVisitor::addEvent(Event* event) { _events.push_back(event); } void EventVisitor::removeEvent(Event* event) { EventQueue::Events::iterator itr = std::find(_events.begin(), _events.end(), event); if (itr!=_events.end()) _events.erase(itr); } void EventVisitor::reset() { _events.clear(); _handled = false; }