/* OpenSceneGraph example, osgslice. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // Simple example of use of osg::GraphicContext to create an OpenGL // graphics window, and OSG for rendering. #include #include #include #include #include #include #include #include #include #define MIN_NEARFAROFFSET 0.1 // force the WIndowingSystem to initialize to allow us to create a graphics context. USE_GRAPHICSWINDOW() class SliceProcessor { public: SliceProcessor() : _sliceNumber(128), _sliceDelta(0.1), _nearPlane(0.0), _farPlane(MIN_NEARFAROFFSET) { // } SliceProcessor( const double& objectRadius, unsigned int numberSlices) : _sliceNumber(numberSlices) { _sliceDelta = (objectRadius*2) / _sliceNumber; _nearPlane = objectRadius; // note: distance from viewpoint is going to be set 2x radius _farPlane = _nearPlane+MIN_NEARFAROFFSET; _image = new osg::Image; if( _sliceDelta > MIN_NEARFAROFFSET ) { _nearFarOffset = MIN_NEARFAROFFSET; } else { _nearFarOffset = _sliceDelta; } _image->allocateImage( _sliceNumber, _sliceNumber,_sliceNumber, GL_RGBA, GL_UNSIGNED_BYTE ); } // needs 3D-Texture object osg::Image* _image; unsigned int _sliceNumber; double _sliceDelta; double _nearPlane; double _farPlane; double _nearFarOffset; // needs function to do rendering and slicing }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-o ","Object to be loaded"); if( arguments.read( "-h" ) || arguments.read( "--help" ) ) { std::cout << "Argumentlist:" << std::endl; std::cout << "\t-o sets object to be loaded and sliced" << std::endl; std::cout << "\t--slices sets number of slices through the object" << std::endl; std::cout << "\t--near sets start for near clipping plane" << std::endl; std::cout << "\t--far sets start for far clipping plane" << std::endl; return 1; } std::string outputName("volume_tex.dds"); while( arguments.read( "-o", outputName ) ) { } unsigned int numberSlices = 128; while( arguments.read( "--slices", numberSlices) ) { } double nearClip=0.0f; double farClip=0.0f; while( arguments.read( "--near",nearClip ) ) { } while( arguments.read( "--far", farClip) ) { } // load the scene. osg::ref_ptr loadedModel = osgDB::readRefNodeFiles( arguments ); if (!loadedModel) { std::cout << "No data loaded." << std::endl; return 1; } const osg::BoundingSphere& bs = loadedModel->getBound(); SliceProcessor* sp = new SliceProcessor( (double)bs.radius(), numberSlices ); if (nearClip!=0.0) sp->_nearPlane = nearClip; if (farClip!=0.0) sp->_farPlane = farClip; // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::ref_ptr traits = new osg::GraphicsContext::Traits; traits->x = 100; traits->y = 100; traits->width = numberSlices; traits->height = numberSlices; traits->alpha = 8; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0; traits->pbuffer = false; traits->readDISPLAY(); traits->setUndefinedScreenDetailsToDefaultScreen(); osg::ref_ptr gc = osg::GraphicsContext::createGraphicsContext(traits.get()); if (!gc || !gc->valid()) { osg::notify(osg::NOTICE)<<"Error: unable to create graphics window"<realize(); gc->makeCurrent(); // create the view of the scene. osg::ref_ptr sceneView = new osgUtil::SceneView; sceneView->setDefaults(); sceneView->setSceneData(loadedModel.get()); // initialize the view to look at the center of the scene graph osg::Matrix viewMatrix; // distance from viewport to object's center is set to be 2x bs.radius() viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f)); // turn off autocompution of near and far clipping planes sceneView->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR); // set the clear color of the background to make sure that the alpha is 0.0. sceneView->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f)); // record the timer tick at the start of rendering. osg::Timer_t start_tick = osg::Timer::instance()->tick(); std::cout << "radius: " << bs.radius() << std::endl; unsigned int frameNum = 0; double tmpNear, tmpFar; std::string baseImageName("shot_"); std::string tmpImageName; osg::Image* tmpImage = new osg::Image; // main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.) for( unsigned int i = 0 ; i < sp->_sliceNumber && gc->isRealized() ; ++i ) { // set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly osg::ref_ptr frameStamp = new osg::FrameStamp; frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick())); frameStamp->setFrameNumber(frameNum++); // pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp sceneView->setFrameStamp(frameStamp.get()); // update the viewport dimensions, in case the window has been resized. sceneView->setViewport(0,0,traits->width,traits->height); // set the view sceneView->setViewMatrix(viewMatrix); // set Projection Matrix tmpNear = sp->_nearPlane+i*sp->_sliceDelta; tmpFar = sp->_farPlane+(i*sp->_sliceDelta)+sp->_nearFarOffset; sceneView->setProjectionMatrixAsOrtho(-(bs.radius()+bs.radius()/2), bs.radius()+bs.radius()/2,-bs.radius(), bs.radius(), tmpNear, tmpFar); // do the update traversal the scene graph - such as updating animations sceneView->update(); // do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins sceneView->cull(); // draw the rendering bins. sceneView->draw(); // Swap Buffers gc->swapBuffers(); std::cout << "before readPixels: _r = " << sp->_image->r() << std::endl; tmpImage->readPixels(static_cast(sceneView->getViewport()->x()), static_cast(sceneView->getViewport()->y()), static_cast(sceneView->getViewport()->width()), static_cast(sceneView->getViewport()->height()), GL_RGBA,GL_UNSIGNED_BYTE); // std::cout << "vor copySubImage: _r = " << sp->_image->r() << std::endl; sp->_image->copySubImage( 0, 0, i, tmpImage ); /* std::ostringstream o; o << baseImageName << i << ".rgba"; tmpImageName = o.str(); osgDB::writeImageFile( *(sp->_image), tmpImageName ); std::cout << "Wrote image to file: " << tmpImageName << std::endl; */ } osgDB::writeImageFile( *(sp->_image), outputName); return 0; }