/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPARTICLE_EXPLOSIONEFFECT #define OSGPARTICLE_EXPLOSIONEFFECT #include #include #include namespace osgParticle { class OSGPARTICLE_EXPORT ExplosionEffect : public ParticleEffect { public: ExplosionEffect(bool automaticSetup=true); ExplosionEffect(const osg::Vec3& position, float scale=1.0f, float intensity=1.0f); ExplosionEffect(const ExplosionEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Node(osgParticle,ExplosionEffect); virtual void setDefaults(); virtual void setUpEmitterAndProgram(); virtual Emitter* getEmitter() { return _emitter.get(); } virtual const Emitter* getEmitter() const { return _emitter.get(); } virtual Program* getProgram() { return _program.get(); } virtual const Program* getProgram() const { return _program.get(); } protected: virtual ~ExplosionEffect() {} osg::ref_ptr _emitter; osg::ref_ptr _program; }; } #endif