/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_FONT #define OSGTEXT_FONT 1 #include #include #include #include #include #include #include #include //#define OSG_FONT_USE_LUMINANCE_ALPHA namespace osgText { class Font; class Text; enum KerningType { KERNING_DEFAULT, //default locked to integer kerning values KERNING_UNFITTED, //use floating point value for kerning KERNING_NONE //no kerning }; /** read a font from specified file.*/ extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename); /** Pure virtual base class for fonts. * Concrete implementation are the DefaultFont found in src/osgText/DefaultFont.cpp * and FreeTypeFont found in src/osgPlugins/freetype/FreeTypeFont.cpp*/ class OSGTEXT_EXPORT Font : public osg::Object { // declare the interface to a font. public: // forward declare nested classes. class Glyph; class GlyphTexture; class FontImplementation; Font(FontImplementation* implementation=0); virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "Font"; } virtual const char* libraryName() const { return "osgText"; } virtual std::string getFileName() const; /** Set the pixel width and height hint.*/ virtual void setSize(unsigned int width, unsigned int height); unsigned int getWidth() const; unsigned int getHeight() const; /** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/ virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType); /** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/ virtual Glyph* getGlyph(unsigned int charcode); /** Return true if this font provides vertical alignments and spacing or glyphs.*/ virtual bool hasVertical() const; /** Set the margin around each glyph, * to ensure that texture filtering doesn't bleed adjacent glyph's into each other. * Default margin is 2 texels.*/ void setGlyphImageMargin(unsigned int margin); unsigned int getGlyphImageMargin() const; /** Set the size of texture to create to store the glyph images when rendering. * Note, this doesn't affect already created Texture Glhph's.*/ void setTextureSizeHint(unsigned int width,unsigned int height); unsigned int getTextureWidthHint() const; unsigned int getTextureHeightHint() const; /** Set the minification texture filter to use when creating the texture to store the glyph images when rendering. * Note, this doesn't affect already created Texture Glhph's.*/ void setMinFilterHint(osg::Texture::FilterMode mode); osg::Texture::FilterMode getMinFilterHint() const; /** Set the magnification texture filter to use when creating the texture to store the glyph images when rendering. * Note, this doesn't affect already created Texture Glhph's.*/ void setMagFilterHint(osg::Texture::FilterMode mode); osg::Texture::FilterMode getMagFilterHint() const; // make Text a friend to allow it add and remove its entry in the Font's _textList. friend class FontImplementation; void setImplementation(FontImplementation* implementation); FontImplementation* getImplementation(); const FontImplementation* getImplementation() const; protected: virtual ~Font(); void addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph* glyph); typedef std::vector< osg::ref_ptr > GlyphTextureList; typedef std::vector< osg::ref_ptr > StateSetList; typedef std::map< unsigned int, osg::ref_ptr > GlyphMap; typedef std::pair< unsigned int, unsigned int > SizePair; typedef std::map< SizePair, GlyphMap > SizeGlyphMap; SizeGlyphMap _sizeGlyphMap; GlyphTextureList _glyphTextureList; StateSetList _stateSetList; // current active size of font unsigned int _width; unsigned int _height; unsigned int _margin; unsigned int _textureWidthHint; unsigned int _textureHeightHint; osg::Texture::FilterMode _minFilterHint; osg::Texture::FilterMode _magFilterHint; osg::ref_ptr _texEnv; osg::ref_ptr _implementation; // declare the nested classes. public: class FontImplementation : public osg::Referenced { public: virtual std::string getFileName() const = 0; /** Set the pixel width and height hint.*/ virtual void setSize(unsigned int width, unsigned int height) = 0; /** Get a Glyph for specified charcode, and the font size nearest to the current font size hint.*/ virtual Glyph* getGlyph(unsigned int charcode) = 0; /** Get a kerning (adjustment of spacing of two adjacent character) for specified charcodes, w.r.t the current font size hint.*/ virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode, KerningType kerningType) = 0; /** Return true if this font provides vertical alignments and spacing or glyphs.*/ virtual bool hasVertical() const = 0; void setWidth(unsigned int width) { _facade->_width = width; } void setHeight(unsigned int height) { _facade->_height = height; } void addGlyph(unsigned int width, unsigned int height, unsigned int charcode, Glyph* glyph) { _facade->addGlyph(width, height, charcode, glyph); } Font* _facade; }; class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D { public: GlyphTexture(); const char* className() const { return "GlyphTexture"; } /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const osg::StateAttribute& rhs) const; void setStateSet(osg::StateSet* stateset) { _stateset = stateset; } osg::StateSet* getStateSet() { return _stateset; } const osg::StateSet* getStateSet() const { return _stateset; } /** Set the margin around each glyph, to ensure that texture filtering doesn't bleed adjacent glyph's into each other.*/ void setGlyphImageMargin(unsigned int margin) { _margin = margin; } unsigned int getGlyphImageMargin() const { return _margin; } bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY); void addGlyph(Glyph* glyph,int posX, int posY); virtual void apply(osg::State& state) const; protected: virtual ~GlyphTexture(); osg::StateSet* _stateset; // parameter used to compute the size and position of empty space // in the texture which could accomodate new glyphs. int _margin; int _usedY; int _partUsedX; int _partUsedY; typedef std::vector< osg::ref_ptr > GlyphRefList; typedef std::vector< const Glyph* > GlyphPtrList; typedef osg::buffered_object< GlyphPtrList > GlyphBuffer; GlyphRefList _glyphs; mutable GlyphBuffer _glyphsToSubload; }; class OSGTEXT_EXPORT Glyph : public osg::Image { public: Glyph(); virtual ~Glyph(); unsigned int getGlyphCode() const; void setHorizontalBearing(const osg::Vec2& bearing); const osg::Vec2& getHorizontalBearing() const; void setHorizontalAdvance(float advance); float getHorizontalAdvance() const; void setVerticalBearing(const osg::Vec2& bearing); const osg::Vec2& getVerticalBearing() const; void setVerticalAdvance(float advance); float getVerticalAdvance() const; void setTexture(GlyphTexture* texture); GlyphTexture* getTexture(); const GlyphTexture* getTexture() const; osg::StateSet* getStateSet(); const osg::StateSet* getStateSet() const; void setTexturePosition(int posX,int posY); int getTexturePositionX() const; int getTexturePositionY() const; void setMinTexCoord(const osg::Vec2& coord); const osg::Vec2& getMinTexCoord() const; void setMaxTexCoord(const osg::Vec2& coord); const osg::Vec2& getMaxTexCoord() const; void subload() const; void draw(osg::State& state) const; protected: Font* _font; unsigned int _glyphCode; osg::Vec2 _horizontalBearing; float _horizontalAdvance; osg::Vec2 _verticalBearing; float _verticalAdvance; GlyphTexture* _texture; int _texturePosX; int _texturePosY; osg::Vec2 _minTexCoord; osg::Vec2 _maxTexCoord; typedef osg::buffered_value GLObjectList; mutable GLObjectList _globjList; }; }; } #endif