//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_LINESTIPPLE #define OSG_LINESTIPPLE 1 #include #include namespace osg { class SG_EXPORT LineStipple : public StateAttribute { public : LineStipple(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LineStipple(const LineStipple& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(lw,copyop), _factor(lw._factor), _pattern(lw._pattern) {} META_StateAttribute(LineStipple, LINESTIPPLE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(LineStipple,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_factor) COMPARE_StateAttribute_Parameter(_pattern) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_LINE_STIPPLE,value); } void setFactor(const int factor); inline const int getFactor() const { return _factor; } void setPattern(const unsigned short pattern); inline const unsigned short getPattern() const { return _pattern; } virtual void apply(State& state) const; protected : virtual ~LineStipple(); int _factor; unsigned short _pattern; }; } #endif