//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_FRONTFACE #define OSG_FRONTFACE 1 #include #include namespace osg { /** Class to specifies the orientation of front-facing polygons. */ class SG_EXPORT FrontFace : public StateAttribute { public : FrontFace(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ FrontFace(const FrontFace& ff,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(ff,copyop), _mode(ff._mode) {} META_StateAttribute(FrontFace, FRONTFACE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(FrontFace,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) return 0; // passed all the above comparison macro's, must be equal. } enum Mode { CLOCKWISE = GL_CW, COUNTER_CLOCKWISE = GL_CCW }; inline void setMode(const Mode mode) { _mode = mode; } inline const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected: virtual ~FrontFace(); Mode _mode; }; } #endif