//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGDB_FILEUTILS #define OSGDB_FILEUTILS 1 #include #include #include #include namespace osgDB { /** Write an osg::Object to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ OSGDB_EXPORT extern bool writeObjectFile(const osg::Object& object, const std::string& filename); /** Write an osg::Image to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ OSGDB_EXPORT extern bool writeImageFile(const osg::Image& image, const std::string& filename); /** Write an osg::Node to file. * Return true on success, * return false on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to write the specified file.*/ OSGDB_EXPORT extern bool writeNodeFile(const osg::Node& node, const std::string& filename); }; #endif