/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_OBSERVER_PTR #define OSG_OBSERVER_PTR namespace osg { class Observer { public: virtual ~Observer() {} virtual void objectDeleted(void*) {} }; /** Smart pointer for observed objects, that automatically set pointers to them to null when they deleted.*/ template class observer_ptr : public Observer { public: typedef T element_type; observer_ptr() :_ptr(0L) {} observer_ptr(T* t):_ptr(t) { if (_ptr) _ptr->addObserver(this); } observer_ptr(const observer_ptr& rp):Observer(), _ptr(rp._ptr) { if (_ptr) _ptr->addObserver(this); } ~observer_ptr() { if (_ptr) _ptr->removeObserver(this); _ptr=0; } inline observer_ptr& operator = (const observer_ptr& rp) { if (_ptr==rp._ptr) return *this; if (_ptr) _ptr->removeObserver(this); _ptr = rp._ptr; if (_ptr) _ptr->addObserver(this); return *this; } inline observer_ptr& operator = (T* ptr) { if (_ptr==ptr) return *this; if (_ptr) _ptr->removeObserver(this); _ptr = ptr; if (_ptr) _ptr->addObserver(this); return *this; } virtual void objectDeleted(void* ptr) { if (_ptr==ptr) { _ptr = 0; } } // comparison operators for observer_ptr. inline bool operator == (const observer_ptr& rp) const { return (_ptr==rp._ptr); } inline bool operator != (const observer_ptr& rp) const { return (_ptr!=rp._ptr); } inline bool operator < (const observer_ptr& rp) const { return (_ptr (const observer_ptr& rp) const { return (_ptr>rp._ptr); } // comparison operator for const T*. inline bool operator == (const T* ptr) const { return (_ptr==ptr); } inline bool operator != (const T* ptr) const { return (_ptr!=ptr); } inline bool operator < (const T* ptr) const { return (_ptr (const T* ptr) const { return (_ptr>ptr); } inline T& operator*() { return *_ptr; } inline const T& operator*() const { return *_ptr; } inline T* operator->() { return _ptr; } inline const T* operator->() const { return _ptr; } inline bool operator!() const { return _ptr==0L; } inline bool valid() const { return _ptr!=0L; } inline T* get() { return _ptr; } inline const T* get() const { return _ptr; } private: T* _ptr; }; } #endif