/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_Renderer #define OSGTERRAIN_Renderer 1 #include #include #include #include namespace osgTerrain { class Terrain; class OSGTERRAIN_EXPORT Renderer : public osg::Object { public: Renderer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Renderer(const Renderer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); Terrain* getTerrain() { return _terrain; } const Terrain* getTerrain() const { return _terrain; } virtual void initialize() = 0; virtual void terrainHasBeenModified() = 0; virtual void update(osgUtil::UpdateVisitor* nv) = 0; virtual void cull(osgUtil::CullVisitor* nv) = 0; protected: virtual ~Renderer(); friend class osgTerrain::Terrain; Terrain* _terrain; }; } #endif