Inheritance:
Public Methods
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FlightManipulator()
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virtual ~FlightManipulator()
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virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
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virtual const osg::Node* getNode() const
- Return node if attached
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virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Move the camera to the default position.
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virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Start/restart the manipulator
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- handle events, return true if handled, false otherwise
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void setYawControlMode(YawControlMode ycm)
- Set the yaw control between no yaw and yawing when banked
Public Members
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enum YawControlMode
Public Methods
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virtual void setCamera(osg::Camera*)
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virtual const osg::Camera* getCamera() const
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void setHomeToUseNode()
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void setHome(const osg::Vec3& eye, const osg::Vec3& center, const osg::Vec3& up)
Protected Fields
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osg::ref_ptr<osg::Camera> _camera
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bool _homeToUseNode
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osg::Vec3 _eyeHome
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osg::Vec3 _centerHome
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osg::Vec3 _upHome
Documentation
- FlightManipulator()
- virtual ~FlightManipulator()
- virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
- virtual const osg::Node* getNode() const
- Return node if attached
- virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
- virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Start/restart the manipulator
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- handle events, return true if handled, false otherwise
- enum YawControlMode
- YAW_AUTOMATICALLY_WHEN_BANKED
- NO_AUTOMATIC_YAW
- void setYawControlMode(YawControlMode ycm)
- Set the yaw control between no yaw and yawing when banked
- This class has no child classes.
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