Basic NodeVisitor implementation for rendering a scene.
Inheritance:
Public Methods
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CullVisitor()
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virtual ~CullVisitor()
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virtual CullVisitor* cloneType() const
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virtual void reset()
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virtual void apply(osg::Node&)
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virtual void apply(osg::Geode& node)
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virtual void apply(osg::Billboard& node)
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virtual void apply(osg::LightSource& node)
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virtual void apply(osg::Group& node)
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virtual void apply(osg::Transform& node)
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virtual void apply(osg::Projection& node)
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virtual void apply(osg::Switch& node)
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virtual void apply(osg::LOD& node)
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virtual void apply(osg::EarthSky& node)
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virtual void apply(osg::Impostor& node)
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void setEarthSky(const osg::EarthSky* earthSky)
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const osg::EarthSky* getEarthSky() const
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void setLODBias(const float bias)
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const float getLODBias() const
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void setImpostorsActive(const bool active)
- Switch the creation of Impostors on or off.
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const bool getImpostorsActive() const
- Get whether impostors are active or not.
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void setImpostorPixelErrorThreshold(const float numPixels)
- Set the impostor error threshold.
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const float getImpostorPixelErrorThreshold() const
- Get the impostor error threshold
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void setDepthSortImpostorSprites(const bool doDepthSort)
- Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
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const bool setDepthSortImpostorSprites() const
- Get whether ImpsotorSprite's are depth sorted bin for rendering
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void setNumberOfFrameToKeepImpostorSprites(const int numFrames)
- Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled
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const int getNumberOfFrameToKeepImpostorSprites() const
- Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled
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void setTransparencySortMode(TransparencySortMode tsm)
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void setCullingMode(CullViewState::CullingMode mode)
- Sets the current CullingMode
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CullViewState::CullingMode getCullingMode() const
- Returns the current CullingMode
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void pushViewport(osg::Viewport* viewport)
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void popViewport()
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void pushProjectionMatrix(osg::Matrix* matrix)
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void popProjectionMatrix()
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void pushModelViewMatrix(osg::Matrix* matrix)
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void popModelViewMatrix()
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inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
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inline void popStateSet()
- Pop the top state set and hence associated state group.
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void setRenderGraph(RenderGraph* rg)
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RenderGraph* getRenderGraph()
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void setRenderStage(RenderStage* rg)
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RenderStage* getRenderStage()
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const float getCalculatedNearPlane() const
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const float getCalculatedFarPlane() const
Public Members
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enum TransparencySortMode
Protected Fields
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MatrixStack _PW_Stack
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ClippingVolumeStack _projectionClippingVolumeStack
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MatrixStack _modelviewStack
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MatrixStack _MVPW_Stack
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ClippingVolumeStack _modelviewClippingVolumeStack
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unsigned int _bbCornerNear
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unsigned int _bbCornerFar
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osg::Matrix _identity
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osg::ref_ptr<RenderGraph> _rootRenderGraph
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RenderGraph* _currentRenderGraph
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osg::ref_ptr<RenderStage> _rootRenderStage
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RenderBin* _currentRenderBin
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float _LODBias
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float _calculated_znear
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float _calculated_zfar
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osg::ref_ptr<const osg::EarthSky> _earthSky
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TransparencySortMode _tsm
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bool _impostorActive
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bool _depthSortImpostorSprites
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float _impostorPixelErrorThreshold
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int _numFramesToKeepImpostorSprites
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unsigned int _currentReuseMatrixIndex
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unsigned int _currentReuseRenderLeafIndex
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osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
Protected Methods
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CullVisitor(const CullVisitor&)
- prevent unwanted copy construction
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CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
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inline void handle_cull_callbacks_and_traverse(osg::Node& node)
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inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
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inline osg::Matrix* getCurrentMatrix()
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inline const osg::Vec3& getEyeLocal() const
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inline const osg::Vec3 getUpLocal() const
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inline const osg::Vec3 getLookVectorLocal() const
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inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
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inline const bool isCulled(const osg::BoundingBox& bb, CullViewState::CullingMode mode) const
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void updateCalculatedNearFar(const osg::BoundingBox& bb)
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void updateCalculatedNearFar(const osg::Vec3& pos)
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inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)
- Add a drawable to current render graph
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inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
- Add a drawable and depth to current render graph
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inline void addLight(osg::Light* light, osg::Matrix* matrix)
- Add a light to current render graph
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osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.
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osg::Viewport* getViewport()
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osg::Matrix& getModelViewMatrix()
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osg::Matrix& getProjectionMatrix()
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const osg::Matrix getWindowMatrix()
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const osg::Matrix& getMVPW()
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void pushClippingVolume()
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void popClippingVolume()
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inline osg::Matrix* createOrReuseMatrix(const osg::Matrix value)
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inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth=0.0f)
Protected Members
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typedef std::vector<osg::ref_ptr<osg::Matrix> > MatrixStack MatrixStack _projectionStack
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typedef std::vector<osg::ref_ptr<osg::Viewport> > ViewportStack ViewportStack _viewportStack
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typedef std::vector<osg::Vec3> EyePointStack EyePointStack _eyePointStack
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typedef std::vector<CullViewState::CullingMode> CullingModeStack CullingModeStack _cullingModeStack
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typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList
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typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList RenderLeafList _reuseRenderLeafList
Documentation
Basic NodeVisitor implementation for rendering a scene.
This visitor traverses the scene graph, collecting transparent and
opaque osg::Drawables into a depth sorted transparent bin and a state
sorted opaque bin. The opaque bin is rendered first, and then the
transparent bin in rendered in order from the furthest osg::Drawable
from the eye to the one nearest the eye.
- CullVisitor()
- virtual ~CullVisitor()
- virtual CullVisitor* cloneType() const
- virtual void reset()
- virtual void apply(osg::Node&)
- virtual void apply(osg::Geode& node)
- virtual void apply(osg::Billboard& node)
- virtual void apply(osg::LightSource& node)
- virtual void apply(osg::Group& node)
- virtual void apply(osg::Transform& node)
- virtual void apply(osg::Projection& node)
- virtual void apply(osg::Switch& node)
- virtual void apply(osg::LOD& node)
- virtual void apply(osg::EarthSky& node)
- virtual void apply(osg::Impostor& node)
- void setEarthSky(const osg::EarthSky* earthSky)
- const osg::EarthSky* getEarthSky() const
- void setLODBias(const float bias)
- const float getLODBias() const
- void setImpostorsActive(const bool active)
- Switch the creation of Impostors on or off.
Setting active to false forces the CullVisitor to use the Impostor
LOD children for rendering. Setting active to true forces the
CullVisitor to create the appropriate pre-rendering stages which
render to the ImpostorSprite's texture.
- const bool getImpostorsActive() const
- Get whether impostors are active or not.
- void setImpostorPixelErrorThreshold(const float numPixels)
- Set the impostor error threshold.
Used in calculation of whether impostors remain valid.
- const float getImpostorPixelErrorThreshold() const
- Get the impostor error threshold
- void setDepthSortImpostorSprites(const bool doDepthSort)
- Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
- const bool setDepthSortImpostorSprites() const
- Get whether ImpsotorSprite's are depth sorted bin for rendering
- void setNumberOfFrameToKeepImpostorSprites(const int numFrames)
- Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
before being recycled
- const int getNumberOfFrameToKeepImpostorSprites() const
- Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
before being recycled
- enum TransparencySortMode
- LOOK_VECTOR_DISTANCE
- OBJECT_EYE_POINT_DISTANCE
- void setTransparencySortMode(TransparencySortMode tsm)
- void setCullingMode(CullViewState::CullingMode mode)
- Sets the current CullingMode
- CullViewState::CullingMode getCullingMode() const
- Returns the current CullingMode
- void pushViewport(osg::Viewport* viewport)
- void popViewport()
- void pushProjectionMatrix(osg::Matrix* matrix)
- void popProjectionMatrix()
- void pushModelViewMatrix(osg::Matrix* matrix)
- void popModelViewMatrix()
- inline void pushStateSet(const osg::StateSet* ss)
- Push state set on the current state group.
If the state exists in a child state group of the current
state group then move the current state group to that child.
Otherwise, create a new state group for the state set, add
it to the current state group then move the current state
group pointer to the new state group.
- inline void popStateSet()
- Pop the top state set and hence associated state group.
Move the current state group to the parent of the popped
state group.
- void setRenderGraph(RenderGraph* rg)
- RenderGraph* getRenderGraph()
- void setRenderStage(RenderStage* rg)
- RenderStage* getRenderStage()
- const float getCalculatedNearPlane() const
- const float getCalculatedFarPlane() const
- CullVisitor(const CullVisitor&)
- prevent unwanted copy construction
- CullVisitor& operator = (const CullVisitor&)
- prevent unwanted copy operator
- inline void handle_cull_callbacks_and_traverse(osg::Node& node)
- inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
- inline osg::Matrix* getCurrentMatrix()
- inline const osg::Vec3& getEyeLocal() const
- inline const osg::Vec3 getUpLocal() const
- inline const osg::Vec3 getLookVectorLocal() const
- inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
- inline const bool isCulled(const osg::BoundingBox& bb, CullViewState::CullingMode mode) const
- void updateCalculatedNearFar(const osg::BoundingBox& bb)
- void updateCalculatedNearFar(const osg::Vec3& pos)
- inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)
- Add a drawable to current render graph
- inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
- Add a drawable and depth to current render graph
- inline void addLight(osg::Light* light, osg::Matrix* matrix)
- Add a light to current render graph
- osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)
- create an impostor sprite by setting up a pre-rendering stage
to generate the impostor texture.
- osg::Viewport* getViewport()
- osg::Matrix& getModelViewMatrix()
- osg::Matrix& getProjectionMatrix()
- const osg::Matrix getWindowMatrix()
- const osg::Matrix& getMVPW()
- void pushClippingVolume()
- void popClippingVolume()
- typedef std::vector<osg::ref_ptr<osg::Matrix> > MatrixStack MatrixStack _projectionStack
- MatrixStack _PW_Stack
- ClippingVolumeStack _projectionClippingVolumeStack
- MatrixStack _modelviewStack
- MatrixStack _MVPW_Stack
- ClippingVolumeStack _modelviewClippingVolumeStack
- typedef std::vector<osg::ref_ptr<osg::Viewport> > ViewportStack ViewportStack _viewportStack
- typedef std::vector<osg::Vec3> EyePointStack EyePointStack _eyePointStack
- typedef std::vector<CullViewState::CullingMode> CullingModeStack CullingModeStack _cullingModeStack
- unsigned int _bbCornerNear
- unsigned int _bbCornerFar
- osg::Matrix _identity
- osg::ref_ptr<RenderGraph> _rootRenderGraph
- RenderGraph* _currentRenderGraph
- osg::ref_ptr<RenderStage> _rootRenderStage
- RenderBin* _currentRenderBin
- float _LODBias
- float _calculated_znear
- float _calculated_zfar
- osg::ref_ptr<const osg::EarthSky> _earthSky
- TransparencySortMode _tsm
- bool _impostorActive
- bool _depthSortImpostorSprites
- float _impostorPixelErrorThreshold
- int _numFramesToKeepImpostorSprites
- typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList
- unsigned int _currentReuseMatrixIndex
- inline osg::Matrix* createOrReuseMatrix(const osg::Matrix value)
- typedef std::vector< osg::ref_ptr<RenderLeaf> > RenderLeafList RenderLeafList _reuseRenderLeafList
- unsigned int _currentReuseRenderLeafIndex
- inline RenderLeaf* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth=0.0f)
- osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager
- This class has no child classes.
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