/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VERTEXPROGRAM #define OSG_VERTEXPROGRAM 1 #include #include #include #include #include #include // if not defined by gl.h use the definition found in: // http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt #ifndef GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #endif namespace osg { /** VertexProgram - encapsulates the OpenGL ARB vertex program state. */ class SG_EXPORT VertexProgram : public StateAttribute { public: VertexProgram(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ VertexProgram(const VertexProgram& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_StateAttribute(osg, VertexProgram, VERTEXPROGRAM); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const osg::StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(VertexProgram,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_vertexProgram) return 0; // passed all the above comparison macros, must be equal. } virtual bool getModeUsage(ModeUsage& usage) const { usage.usesMode(GL_VERTEX_PROGRAM_ARB); return true; } // data access methods. /** Get the handle to the vertex program ID for the current context. */ inline GLuint& getVertexProgramID(unsigned int contextID) const { return _vertexProgramIDList[contextID]; } /** Set the vertex program using a C style string. */ inline void setVertexProgram( const char* program ) { _vertexProgram = program; dirtyVertexProgramObject(); } /** Set the vertex program using C++ style string. */ inline void setVertexProgram( const std::string& program ) { _vertexProgram = program; dirtyVertexProgramObject(); } /** Get the vertex program. */ inline const std::string& getVertexProgram() const { return _vertexProgram; } /** Set Program Parameters */ inline void setProgramLocalParameter(const GLuint index, const Vec4& p) { _programLocalParameters[index] = p; } typedef std::map LocalParamList; /** Set list of Program Parameters */ inline void setLocalParameters(const LocalParamList& lpl) { _programLocalParameters = lpl; } /** Get list of Program Parameters */ inline LocalParamList& getLocalParameters() { return _programLocalParameters; } /** Get const list of Program Parameters */ inline const LocalParamList& getLocalParameters() const { return _programLocalParameters; } /** Matrix */ inline void setMatrix(const GLenum mode, const Matrix& matrix) { _matrixList[mode] = matrix; } typedef std::map MatrixList; /** Set list of Matrices */ inline void setMatrices(const MatrixList& matrices) { _matrixList = matrices; } /** Get list of Matrices */ inline MatrixList& getMatrices() { return _matrixList; } /** Get list of Matrices */ inline const MatrixList& getMatrices() const { return _matrixList; } /** Force a recompile on next apply() of associated OpenGL vertex program objects. */ void dirtyVertexProgramObject(); /** Use deleteVertexProgramObject instead of glDeletePrograms to allow * OpenGL Vertex Program objects to cached until they can be deleted * by the OpenGL context in which they were created, specified * by contextID. */ static void deleteVertexProgramObject(unsigned int contextID,GLuint handle); /** Flush all the cached vertex programs which need to be deleted * in the OpenGL context related to contextID. */ static void flushDeletedVertexProgramObjects(unsigned int contextID,double currentTime, double& availableTime); virtual void apply(State& state) const; virtual void compileGLObjects(State& state) const { apply(state); } /** Release any OpenGL objects in specified graphics context if State * object is passed, otherwise release OpenGL objexts for all graphics contexts if * State object pointer is NULL. */ virtual void releaseGLObjects(State* state=0) const; /** Extensions class which encapsulates the querying of extensions and * associated function pointers, and provide convenience wrappers to * check for the extensions or use the associated functions. */ class SG_EXPORT Extensions : public osg::Referenced { public: Extensions(); Extensions(const Extensions& rhs); void lowestCommonDenominator(const Extensions& rhs); void setupGLExtenions(); void setVertexProgramSupported(bool flag) { _isVertexProgramSupported=flag; } bool isVertexProgramSupported() const { return _isVertexProgramSupported; } void glBindProgram(GLenum target, GLuint id) const; void glGenPrograms(GLsizei n, GLuint *programs) const; void glDeletePrograms(GLsizei n, GLuint *programs) const; void glProgramString(GLenum target, GLenum format, GLsizei len, const void *string) const; void glProgramLocalParameter4fv(GLenum target, GLuint index, const GLfloat *params) const; protected: ~Extensions() {} bool _isVertexProgramSupported; void* _glBindProgram; void* _glGenPrograms; void *_glDeletePrograms; void* _glProgramString; void* _glProgramLocalParameter4fv; }; /** Function to call to get the extension of a specified context. * If the Exentsion object for that context has not yet been created * and the 'createIfNotInitalized' flag been set to false then returns NULL. * If 'createIfNotInitalized' is true then the Extensions object is * automatically created. However, in this case the extension object * will only be created with the graphics context associated with ContextID. */ static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized); /** The setExtensions method allows users to override the extensions across graphics contexts. * Typically used when you have different extensions supported across graphics pipes * but need to ensure that they all use the same low common denominator extensions. */ static void setExtensions(unsigned int contextID,Extensions* extensions); protected: virtual ~VertexProgram(); typedef buffered_value VertexProgramIDList; mutable VertexProgramIDList _vertexProgramIDList; std::string _vertexProgram; LocalParamList _programLocalParameters; MatrixList _matrixList; }; } #endif