An emitter class that holds three objects to control the creation of particles.
Inheritance:
Public Methods
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ModularEmitter()
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ModularEmitter(const ModularEmitter ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
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META_Node(osgParticle, ModularEmitter)
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inline Counter* getCounter()
- Get the counter object
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inline const Counter* getCounter() const
- Get the const Counter object
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inline void setCounter(Counter* c)
- Set the Counter object
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inline Placer* getPlacer()
- Get the Placer object
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inline const Placer* getPlacer() const
- Get the const Placer object.
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inline void setPlacer(Placer* p)
- Set the Placer object
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inline Shooter* getShooter()
- Get the Shooter object
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inline const Shooter* getShooter() const
- Get the const Shooter object
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inline void setShooter(Shooter* s)
- Set the Shooter object
Protected Methods
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virtual ~ModularEmitter()
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ModularEmitter& operator=(const ModularEmitter &)
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void emit(double dt)
Inherited from Emitter:
Public Methods
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual bool isSameKindAs(const osg::Object* obj) const
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virtual void accept(osg::NodeVisitor& nv)
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inline const Particle& getParticleTemplate() const
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inline void setParticleTemplate(const Particle &p)
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inline bool getUseDefaultTemplate() const
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inline void setUseDefaultTemplate(bool v)
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inline void process(double dt)
Public Classes
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enum ReferenceFrame
Public Methods
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inline ReferenceFrame getReferenceFrame() const
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void traverse(osg::NodeVisitor &nv)
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inline ParticleProcessor::ReferenceFrame getReferenceFrame() const
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inline void setReferenceFrame(ReferenceFrame rf)
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inline bool isEnabled() const
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inline void setEnabled(bool v)
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inline ParticleSystem* getParticleSystem()
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inline const ParticleSystem* getParticleSystem() const
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inline void setParticleSystem(ParticleSystem* ps)
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inline void setEndless(bool type)
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inline bool isEndless() const
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inline void setLifeTime(double t)
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inline double getLifeTime() const
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inline void setStartTime(double t)
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inline double getStartTime() const
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inline void setCurrentTime(double t)
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inline double getCurrentTime() const
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inline void setResetTime(double t)
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inline double getResetTime() const
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inline bool computeBound() const
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inline const osg::Matrix& getLocalToWorldMatrix()
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inline const osg::Matrix& getWorldToLocalMatrix()
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inline osg::Vec3 transformLocalToWorld(const osg::Vec3 &P)
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inline osg::Vec3 transformWorldToLocal(const osg::Vec3 &P)
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inline osg::Vec3 rotateLocalToWorld(const osg::Vec3 &P)
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inline osg::Vec3 rotateWorldToLocal(const osg::Vec3 &P)
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inline bool isAlive() const
Documentation
An emitter class that holds three objects to control the creation of particles.
These objects are a counter, a placer and a shooter.
The counter controls the number of particles to be emitted at each frame;
the placer must initialize the particle's position vector, while the shooter initializes
its velocity vector.
You can use the predefined counter/placer/shooter classes, or you can create your own.
- ModularEmitter()
- ModularEmitter(const ModularEmitter ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY)
- META_Node(osgParticle, ModularEmitter)
- virtual ~ModularEmitter()
- ModularEmitter& operator=(const ModularEmitter &)
- void emit(double dt)
- inline Counter* getCounter()
- Get the counter object
- inline const Counter* getCounter() const
- Get the const Counter object
- inline void setCounter(Counter* c)
- Set the Counter object
- inline Placer* getPlacer()
- Get the Placer object
- inline const Placer* getPlacer() const
- Get the const Placer object.
- inline void setPlacer(Placer* p)
- Set the Placer object
- inline Shooter* getShooter()
- Get the Shooter object
- inline const Shooter* getShooter() const
- Get the const Shooter object
- inline void setShooter(Shooter* s)
- Set the Shooter object
- This class has no child classes.
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