/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VERSION #define OSG_VERSION 1 #include extern "C" { #define OPENSCENEGRAPH_MAJOR_VERSION 2 #define OPENSCENEGRAPH_MINOR_VERSION 3 #define OPENSCENEGRAPH_PATCH_VERSION 4 #define OPENSCENEGRAPH_SOVERSION 30 /** * osgGetVersion() returns the library version number. * Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgGetVersion. * * This C function can be also used to check for the existence of the OpenSceneGraph * library using autoconf and its m4 macro AC_CHECK_LIB. * * Here is the code to add to your configure.in: \verbatim # # Check for the OpenSceneGraph (OSG) library # AC_CHECK_LIB(osg, osgGetVersion, , [AC_MSG_ERROR(OpenSceneGraph library not found. See http://www.openscenegraph.org)],) \endverbatim */ extern OSG_EXPORT const char* osgGetVersion(); /** The osgGetSOVersion() method returns the OpenSceneGraph soversion number. */ extern OSG_EXPORT const char* osgGetSOVersion(); /** The osgGetLibraryName() method returns the library name in human-friendly form. */ extern OSG_EXPORT const char* osgGetLibraryName(); // old defines for backwards compatibility. #define OSG_VERSION_MAJOR OPENSCENEGRAPH_MAJOR_VERSION #define OSG_VERSION_MINOR OPENSCENEGRAPH_MINOR_VERSION #define OSG_VERSION_PATCH OPENSCENEGRAPH_PATCH_VERSION #define OSG_VERSION_RELEASE OSG_VERSION_PATCH #define OSG_VERSION_REVISION 0 } #endif