/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_ANIMATION_PATH_MANIPULATOR #define OSGGA_ANIMATION_PATH_MANIPULATOR 1 #include #include #include namespace osgGA{ // // The AnimationPathManipulator is a Camera Manipulator that reads an // animation path from a file and plays it back. The file is expected // to be ascii and a succession of lines with 8 floating point values // per line. The succession of values are: // time px py pz ax ay az aw // where: // time = elapsed time in seconds from the begining of the animation // px py pz = World position in catesian coordinates // ax ay az aw = Orientation (attitude) defined as a quaternion class OSGGA_EXPORT AnimationPathManipulator : public MatrixManipulator { public: AnimationPathManipulator( osg::AnimationPath* animationPath=0 ); AnimationPathManipulator( const std::string& filename ); virtual const char* className() const { return "AnimationPath"; } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByMatrix(const osg::Matrix& matrix) { _matrix = matrix; } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrix& matrix) { _matrix.invert(matrix); } /** get the position of the manipulator as 4x4 Matrix.*/ virtual osg::Matrix getMatrix() const { return _matrix; } /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ virtual osg::Matrix getInverseMatrix() const { return osg::Matrix::inverse(_matrix); } void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; } osg::AnimationPath* getAnimationPath() { return _animationPath.get(); } const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); } bool valid() const { return _animationPath.valid(); } void init(const GUIEventAdapter& ea,GUIActionAdapter& us); void home(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; protected: bool _valid; void handleFrame( double time ); osg::ref_ptr _animationPath; double _timeOffset; double _timeScale; double _pauseTime; bool _isPaused; double _realStartOfTimedPeriod; double _animStartOfTimedPeriod; int _numOfFramesSinceStartOfTimedPeriod; osg::Matrix _matrix; }; } #endif