/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_EVENTSOURCE #define OSGGA_EVENTSOURCE 1 #include namespace osgGA { /** * Device base class from abstracting away from devices/windows that can generate events. */ class OSGGA_EXPORT Device : public osg::Object { public: enum { UNKNOWN = 0, RECEIVE_EVENTS = 1, SEND_EVENTS = 2 } Capabilities; Device(); Device(const Device& es, const osg::CopyOp& copyop); META_Object(osgGA,Device); int getCapabilities() const { return _capabilities; } virtual bool checkEvents() { return _eventQueue.valid() ? !(getEventQueue()->empty()) : false; } virtual void sendEvent(const GUIEventAdapter& ea); virtual void sendEvents(const EventQueue::Events& events); void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; } osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); } const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); } protected: void setCapabilities(int capabilities) { _capabilities = capabilities; } virtual ~Device(); /** Prevent unwanted copy operator.*/ Device& operator = (const Device&) { return *this; } osg::ref_ptr _eventQueue; private: int _capabilities; }; } #endif