#include "FOX_OSG_MDIView.h" #include #include #include // Map FXDEFMAP(FOX_OSG_MDIView) FOX_OSG_MDIView_Map[] = { //________Message_Type_________ ___ID___ ________Message_Handler________ FXMAPFUNC(SEL_CHORE, FOX_OSG_MDIView::ID_CHORE, FOX_OSG_MDIView::OnIdle) }; FXIMPLEMENT(FOX_OSG_MDIView, FXMDIChild, FOX_OSG_MDIView_Map, ARRAYNUMBER(FOX_OSG_MDIView_Map)) FOX_OSG_MDIView::FOX_OSG_MDIView(FXMDIClient *p, const FXString &name, FXIcon *ic, FXPopup *pup, FXuint opt, FXint x, FXint y, FXint w, FXint h) : FXMDIChild(p, name, ic, pup, opt, x, y, w, h) { // A visual to drag OpenGL in double-buffered mode; note the glvisual is // shared between all windows which need the same depths and numbers of buffers // Thus, while the first visual may take some time to initialize, each subsequent // window can be created very quickly; we need to determine grpaphics hardware // characteristics only once. FXGLVisual* glVisual=new FXGLVisual(getApp(),VISUAL_DOUBLEBUFFER|VISUAL_STEREO); m_gwFox = new GraphicsWindowFOX(this, glVisual, NULL, 0, LAYOUT_FILL_X|LAYOUT_FILL_Y, x, y, w, h ); osgViewer::Viewer *viewer = new osgViewer::Viewer; viewer->getCamera()->setGraphicsContext(m_gwFox); viewer->getCamera()->setViewport(0,0,w,h); viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); // load the scene. osg::ref_ptr loadedModel = osgDB::readNodeFile("cow.osg"); if (!loadedModel) { return ; } // add the stats handler viewer->addEventHandler(new osgViewer::StatsHandler); viewer->setSceneData(loadedModel.get()); viewer->setCameraManipulator(new osgGA::TrackballManipulator); SetViewer(viewer); getApp()->addChore(this,ID_CHORE); } FOX_OSG_MDIView::~FOX_OSG_MDIView() { } long FOX_OSG_MDIView::OnIdle(FXObject *sender, FXSelector sel, void* ptr) { m_osgViewer->frame(); getApp()->addChore(this, ID_CHORE); return 1; } void FOX_OSG_MDIView::SetViewer(osgViewer::Viewer* viewer) { m_osgViewer = viewer; }