//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_STATISTICS #define OSGUTIL_STATISTICS 1 #include namespace osg { /** * Statistics base class. Used to extract primitive information from * the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat) * for any new drawable (or drawable derived class) that you generate * (eg see GeoSet.cpp). There are 20 types of drawable counted - actually only * 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES * GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc * The number of triangles rendered is inferred: * each triangle = 1 triangle (number of vertices/3) * each quad = 2 triangles (nverts/2) * each trifan or tristrip = (length-2) triangles and so on. */ class SG_EXPORT Statistics : public osg::Referenced { public: Statistics() { reset(); }; enum PrimitiveType { NO_TYPE, POINTS, LINES, LINE_STRIP, FLAT_LINE_STRIP, LINE_LOOP, TRIANGLES, TRIANGLE_STRIP, FLAT_TRIANGLE_STRIP, TRIANGLE_FAN, FLAT_TRIANGLE_FAN, QUADS, QUAD_STRIP, POLYGON, IMPOSTOR }; ~Statistics() {}; // no dynamic allocations, so no need to free enum statsType { STAT_NONE, // default STAT_FRAMERATE, STAT_GRAPHS, STAT_PRIMS, STAT_PRIMSPERVIEW, STAT_PRIMSPERBIN, STAT_DC, STAT_RESTART // hint to restart the stats }; void reset() { numOpaque=0, nummat=0; depth=0; stattype=STAT_NONE; nprims=0, nlights=0; nbins=0; nimpostor=0; for (int i=0; i<=POLYGON; i++) primverts[i]=numprimtypes[i]=primlens[i]=primtypes[i]=0; } void setType(statsType t) {stattype=t;} void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert) { if (typ>NO_TYPE && typ<=POLYGON) { primtypes[0]++; primtypes[typ]++; numprimtypes[0]+=numprimtype; numprimtypes[typ]+=numprimtype; primlens[0]+=nprimlen; primlens[typ]+=nprimlen; primverts[0]+=primvert; primverts[typ]+=primvert; } } void addOpaque() { numOpaque++;} void addMatrix() { nummat++;} void addLight(const int np) { nlights+=np;} void addNumPrims(const int np) { nprims += np; } void addImpostor(const int np) { nimpostor+= np; } inline const int getBins() { return nbins;} void setDepth(const int d) { depth=d; } void addBins(const int np) { nbins+= np; } void setBinNo(const int n) { _binNo=n;} public: int numOpaque, nummat, nbins; int nprims, nlights; int depth; // depth into bins - eg 1.1,1.2,1.3 etc int _binNo; statsType stattype; int nimpostor; // number of impostors rendered int numprimtypes[16]; // histogram of number of each type of prim int primtypes[16]; // histogram of number of each type of prim int primlens[16]; // histogram of lengths of each type of prim int primverts[16]; // histogram of number of vertices to be transformed }; }; #endif