//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_SHADEMODEL #define OSG_SHADEMODEL 1 #include #include #include namespace osg { /** Class which encapsulates glShadeModel(..). */ class SG_EXPORT ShadeModel : public StateAttribute { public : ShadeModel(); /** Copy constructor using Cloner to manage deep vs shallow copy.*/ ShadeModel(const ShadeModel& sm,const Cloner& cloner=ShallowCopy()): StateAttribute(sm,cloner), _mode(sm._mode) {} META_StateAttribute(ShadeModel, SHADEMODEL); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(ShadeModel,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) return 0; // passed all the above comparison macro's, must be equal. } enum Mode { FLAT = GL_FLAT, SMOOTH = GL_SMOOTH }; inline void setMode(const Mode mode) { _mode = mode; } inline const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected: virtual ~ShadeModel(); Mode _mode; }; }; #endif