/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VEC3US #define OSG_VEC3US 1 namespace osg { class Vec3us { public: /** Data type of vector components.*/ typedef unsigned short value_type; /** Number of vector components. */ enum { num_components = 3 }; value_type _v[3]; /** Constructor that sets all components of the vector to zero */ Vec3us() { _v[0]=0; _v[1]=0; _v[2]=0; } Vec3us(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; } inline bool operator == (const Vec3us& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; } inline bool operator != (const Vec3us& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; } inline bool operator < (const Vec3us& v) const { if (_v[0]v._v[0]) return false; else if (_v[1]v._v[1]) return false; else return (_v[2]