/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_LineWidth #define OSG_LineWidth 1 #include namespace osg { /** LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels.*/ class SG_EXPORT LineWidth : public StateAttribute { public : LineWidth(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ LineWidth(const LineWidth& lw,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(lw,copyop), _width(lw._width) {} META_StateAttribute(osg, LineWidth, LINEWIDTH); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(LineWidth,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_width) return 0; // passed all the above comparison macro's, must be equal. } void setWidth(float width); inline float getWidth() const { return _width; } virtual void apply(State& state) const; protected : virtual ~LineWidth(); float _width; }; } #endif