/* -*-c++-*- OpenSceneGraph - Copyright (C) 2011 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_VALUEOBJECT #define OSG_VALUEOBJECT 1 #include namespace osg { // foward declare core OSG math classes class Vec2f; class Vec3f; class Vec4f; class Vec2d; class Vec3d; class Vec4d; class Quat; class Plane; class Matrixf; class Matrixd; class ValueObject : public Object { public: ValueObject() : Object(true) {} ValueObject(const std::string& name) : Object(true) { setName(name); } ValueObject(const ValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY): Object(rhs,copyop) {} META_Object(osg, ValueObject) class GetValueVisitor { public: virtual void apply(bool value) {} virtual void apply(char value) {} virtual void apply(unsigned char value) {} virtual void apply(short value) {} virtual void apply(unsigned short value) {} virtual void apply(int value) {} virtual void apply(unsigned int value) {} virtual void apply(float value) {} virtual void apply(double value) {} virtual void apply(const std::string& value) {} virtual void apply(const osg::Vec2f& value) {} virtual void apply(const osg::Vec3f& value) {} virtual void apply(const osg::Vec4f& value) {} virtual void apply(const osg::Vec2d& value) {} virtual void apply(const osg::Vec3d& value) {} virtual void apply(const osg::Vec4d& value) {} virtual void apply(const osg::Quat& value) {} virtual void apply(const osg::Plane& value) {} virtual void apply(const osg::Matrixf& value) {} virtual void apply(const osg::Matrixd& value) {} }; class SetValueVisitor { public: virtual void apply(bool& value) {} virtual void apply(char& value) {} virtual void apply(unsigned char& value) {} virtual void apply(short& value) {} virtual void apply(unsigned short& value) {} virtual void apply(int& value) {} virtual void apply(unsigned int& value) {} virtual void apply(float& value) {} virtual void apply(double& value) {} virtual void apply(std::string& value) {} virtual void apply(osg::Vec2f& value) {} virtual void apply(osg::Vec3f& value) {} virtual void apply(osg::Vec4f& value) {} virtual void apply(osg::Vec2d& value) {} virtual void apply(osg::Vec3d& value) {} virtual void apply(osg::Vec4d& value) {} virtual void apply(osg::Quat& value) {} virtual void apply(osg::Plane& value) {} virtual void apply(osg::Matrixf& value) {} virtual void apply(osg::Matrixd& value) {} }; virtual bool get(GetValueVisitor& gvv) const { return false; } virtual bool set(SetValueVisitor& gvv) { return false; } }; template< typename T > struct ValueObjectClassNameTrait { static const char* s_className; }; template< typename T > const char* ValueObjectClassNameTrait::s_className = "TemplateValueObject"; template< typename T > class TemplateValueObject : public ValueObject { public: TemplateValueObject(): ValueObject(), _value() {} TemplateValueObject(const std::string& name, const T& value) : ValueObject(name), _value(value) {} TemplateValueObject(const TemplateValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) : ValueObject(rhs,copyop), _value(rhs._value) {} virtual Object* cloneType() const { return new TemplateValueObject(); } virtual Object* clone(const CopyOp& copyop) const { return new TemplateValueObject(*this, copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return ValueObjectClassNameTrait::s_className; } void setValue(const T& value) { _value = value; } const T& getValue() const { return _value; } virtual bool get(GetValueVisitor& gvv) const { gvv.apply(_value); return true; } virtual bool set(SetValueVisitor& svv) { svv.apply(_value); return true; } protected: static const char* s_TemplateValueObject_className; T _value; }; #define META_ValueObject(TYPE,NAME) \ template<> struct ValueObjectClassNameTrait { static const char* s_className; }; \ const char* ValueObjectClassNameTrait::s_className = #NAME; \ typedef TemplateValueObject NAME; META_ValueObject(std::string, StringValueObject) META_ValueObject(bool, BoolValueObject) META_ValueObject(char, CharValueObject) META_ValueObject(unsigned char, UCharValueObject) META_ValueObject(short, ShortValueObject) META_ValueObject(unsigned short, UShortValueObject) META_ValueObject(int, IntValueObject) META_ValueObject(unsigned int, UIntValueObject) META_ValueObject(float, FloatValueObject) META_ValueObject(double, DoubleValueObject) META_ValueObject(Vec2f, Vec2fValueObject) META_ValueObject(Vec3f, Vec3fValueObject) META_ValueObject(Vec4f, Vec4fValueObject) META_ValueObject(Vec2d, Vec2dValueObject) META_ValueObject(Vec3d, Vec3dValueObject) META_ValueObject(Vec4d, Vec4dValueObject) META_ValueObject(Quat, QuatValueObject) META_ValueObject(Plane, PlaneValueObject) META_ValueObject(Matrixf, MatrixfValueObject) META_ValueObject(Matrixd, MatrixdValueObject) /** provide implementation og osg::Object::getUserValue(..) template*/ template bool osg::Object::getUserValue(const std::string& name, T& value) const { typedef TemplateValueObject UserValueObject; const UserValueObject* uvo = dynamic_cast(getUserObject(name)); if (uvo) { value = uvo->getValue(); return true; } else { return false; } } /** provide implementation og osg::Object::setUserValue(..) template.*/ template void osg::Object::setUserValue(const std::string& name, const T& value) { typedef TemplateValueObject UserValueObject; unsigned int i = getUserObjectIndex(name); if (i