/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SWITCH #define OSG_SWITCH 1 #include namespace osg { /** Switch is a Group node that allows switching between children. * Typical uses would be for objects which might need to be rendered * differently at different times, for instance a switch could be used * to represent the different states of a traffic light. */ class OSG_EXPORT Switch : public Group { public : Switch(); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ Switch(const Switch&,const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Switch); virtual void traverse(NodeVisitor& nv); void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; } bool getNewChildDefaultValue() const { return _newChildDefaultValue; } virtual bool addChild( Node *child ); virtual bool addChild( Node *child, bool value ); virtual bool insertChild( unsigned int index, Node *child ); virtual bool insertChild( unsigned int index, Node *child, bool value ); virtual bool removeChild( Node *child ); void setValue(unsigned int pos,bool value); bool getValue(unsigned int pos) const; void setChildValue(const Node* child,bool value); bool getChildValue(const Node* child) const; /** Set all the children off (false), and set the new default child * value to off (false). */ bool setAllChildrenOff(); /** Set all the children on (true), and set the new default child * value to on (true). */ bool setAllChildrenOn(); /** Set a single child on, switch off all other children. */ bool setSingleChildOn(unsigned int pos); typedef std::vector ValueList; void setValueList(const ValueList& values) { _values=values; } const ValueList& getValueList() const { return _values; } virtual BoundingSphere computeBound() const; protected : virtual ~Switch() {} // This is effectively a bit mask. bool _newChildDefaultValue; ValueList _values; }; } #endif