/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_DRAWPIXELS #define OSG_DRAWPIXELS 1 #include #include #include namespace osg { /** DrawPixels is an osg::Drawable subclass which encapsulates the drawing of * images using glDrawPixels.*/ class OSG_EXPORT DrawPixels : public Drawable { public: DrawPixels(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ DrawPixels(const DrawPixels& drawimage,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return new DrawPixels(); } virtual Object* clone(const CopyOp& copyop) const { return new DrawPixels(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "DrawPixels"; } void setPosition(const osg::Vec3& position); osg::Vec3& getPosition() { return _position; } const osg::Vec3& getPosition() const { return _position; } void setImage(osg::Image* image) { _image = image; } osg::Image* getImage() { return _image.get(); } const osg::Image* getImage() const { return _image.get(); } void setUseSubImage(bool useSubImage) { _useSubImage=useSubImage; } bool getUseSubImage() const { return _useSubImage; } void setSubImageDimensions(unsigned int offsetX,unsigned int offsetY,unsigned int width,unsigned int height); void getSubImageDimensions(unsigned int& offsetX,unsigned int& offsetY,unsigned int& width,unsigned int& height) const; virtual void drawImplementation(State& state) const; virtual BoundingBox computeBound() const; protected: DrawPixels& operator = (const DrawPixels&) { return *this;} virtual ~DrawPixels(); Vec3 _position; ref_ptr _image; bool _useSubImage; unsigned int _offsetX, _offsetY, _width, _height; }; } #endif