/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_TRIANGLEFUNCTOR #define OSG_TRIANGLEFUNCTOR 1 #include #include namespace osg { template class TriangleFunctor : public Drawable::PrimitiveFunctor, public T { public: TriangleFunctor() { _vertexArraySize=0; _vertexArrayPtr=0; _modeCache=0; _treatVertexDataAsTemporary=false; } virtual ~TriangleFunctor() {} void setTreatVertexDataAsTemporary(bool treatVertexDataAsTemporary) { _treatVertexDataAsTemporary=treatVertexDataAsTemporary; } bool getTreatVertexDataAsTemporary() const { return _treatVertexDataAsTemporary; } virtual void setVertexArray(unsigned int,const Vec2*) { notify(WARN)<<"Triangle Functor does not support Vec2* vertex arrays"< _vertexCache; bool _treatVertexDataAsTemporary; }; } #endif