Inheritance:
Public Methods
-
CameraManipulator()
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virtual ~CameraManipulator()
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virtual void setCamera(osg::Camera*)
- attach a camera to the manipulator to be used for specifying view
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virtual const osg::Camera* getCamera() const
- get the attached camera
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virtual osg::Camera* getCamera()
- get the attached camera
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virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
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virtual const osg::Node* getNode() const
- Return node if attached
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virtual osg::Node* getNode()
- Return node if attached
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virtual void home(const GUIEventAdapter&, GUIActionAdapter&)
- Move the camera to the default position.
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virtual void init(const GUIEventAdapter&, GUIActionAdapter&)
- Start/restart the manipulator
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
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virtual void accept(GUIEventHandlerVisitor& v)
- Handle visitations
Protected Fields
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osg::ref_ptr<osg::Camera> _camera
Public Methods
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virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
- CameraManipulator()
- virtual ~CameraManipulator()
- virtual void setCamera(osg::Camera*)
- attach a camera to the manipulator to be used for specifying view
- virtual const osg::Camera* getCamera() const
- get the attached camera
- virtual osg::Camera* getCamera()
- get the attached camera
- virtual void setNode(osg::Node*)
- Attach a node to the manipulator.
Automatically detaches previously attached node.
setNode(NULL) detaches previously nodes.
Is ignored by manipulators which do not require a reference model.
- virtual const osg::Node* getNode() const
- Return node if attached
- virtual osg::Node* getNode()
- Return node if attached
- virtual void home(const GUIEventAdapter&, GUIActionAdapter&)
- Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
- virtual void init(const GUIEventAdapter&, GUIActionAdapter&)
- Start/restart the manipulator
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
- virtual void accept(GUIEventHandlerVisitor& v)
- Handle visitations
- osg::ref_ptr<osg::Camera> _camera
- Direct child classes:
- TrackballManipulator
KeySwitchCameraManipulator
FlightManipulator
DriveManipulator
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