Pure virtual base class for drawable Geometry.
Inheritance:
Public Methods
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Drawable()
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Drawable(const Drawable& drawable, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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inline const ParentList& getParents() const
- Get the parent list of drawable.
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inline ParentList getParents()
- Get the a copy of parent list of node.
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inline Node* getParent(const unsigned int i)
- Get a single parent of Drawable.
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inline const Node* getParent(const unsigned int i) const
- Get a single const parent of Drawable.
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inline const unsigned int getNumParents() const
- Get the number of parents of node.
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inline void setStateSet(StateSet* state)
- Set the StateSet attached to the Drawable.
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inline StateSet* getStateSet()
- Get the attached StateSet
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inline const StateSet* getStateSet() const
- Get the attached const StateSet
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void setSupportsDisplayList(const bool flag)
- Set the drawable to it can or cannot be used in conjunction with OpenGL display lists.
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inline const bool getSupportsDisplayList() const
- Get whether display lists are supported for this drawable instance
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void setUseDisplayList(const bool flag)
- When set to true, force the draw method to use OpenGL Display List for rendering.
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inline const bool getUseDisplayList() const
- Return whether OpenGL display lists are being used for rendering
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void dirtyDisplayList()
- Force a recompile on next draw() of any OpenGL display list associated with this geoset
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void dirtyBound()
- Dirty the bounding box, forcing a computeBound() on the next call to getBound().
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inline const BoundingBox& getBound() const
- get bounding box of geoset.
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void compile(State& state)
- Immediately compile this drawable into an OpenGL Display List.
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void setAppCallback(AppCallback* ac)
- Set the AppCallback which allows users to attach customize the undating of an object during the app traversal
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AppCallback* getAppCallback()
- Get the non const AppCallback
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const AppCallback* getAppCallback() const
- Get the const AppCallback
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void setCullCallback(CullCallback* cc)
- Set the CullCallback which allows users to attach customize the culling of Drawable during the cull traversal
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CullCallback* getCullCallback()
- Get the non const CullCallback
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const CullCallback* getCullCallback() const
- Get the const CullCallback
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void setDrawCallback(DrawCallback* dc)
- Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object
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DrawCallback* getDrawCallback()
- Get the non const DrawCallback
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const DrawCallback* getDrawCallback() const
- Get the const DrawCallback
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virtual void drawImmediateMode(State& state) = 0
- draw directly ignoring an OpenGL display list which could be attached.
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static void deleteDisplayList(uint contextID, uint globj)
- use deleteDisplayList instead of glDeleteList to allow OpenGL display list to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID
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static void flushDeletedDisplayLists(uint contextID)
- flush all the cached display list which need to be deleted in the OpenGL context related to contextID
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virtual void accept(AttributeFunctor&)
- accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
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virtual void accept(PrimitiveFunctor&)
- accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
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inline void draw(State& state)
- draw OpenGL primitives.
Public Members
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typedef std::vector<Node*> ParentList
- A vector of osg::Node pointers which is used to store the parent(s) of drawable
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struct AppCallback: public osg::Referenced
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struct CullCallback: public osg::Referenced
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struct DrawCallback: public osg::Referenced
- Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
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enum AttributeType
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class AttributeFunctor
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class PrimitiveFunctor
Protected Fields
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ParentList _parents
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ref_ptr<StateSet> _dstate
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bool _supportsDisplayList
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bool _useDisplayList
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mutable BoundingBox _bbox
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mutable bool _bbox_computed
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ref_ptr<AppCallback> _appCallback
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ref_ptr<DrawCallback> _drawCallback
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ref_ptr<CullCallback> _cullCallback
Protected Methods
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Drawable& operator = (const Drawable&)
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virtual ~Drawable()
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virtual const bool computeBound() const = 0
- compute the bounding box of the drawable.
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void addParent(osg::Node* node)
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void removeParent(osg::Node* node)
Protected Members
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typedef std::vector<uint> GLObjectList mutable GLObjectList _globjList
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typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache s_deletedDisplayListCache
Inherited from Object:
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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inline void setDataVariance(const DataVariance dv)
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inline const DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Pure virtual base class for drawable Geometry. Contains no drawing primitives
directly, these are provided by subclasses such as osg::Geometry. State attributes
for a Drawable are maintained in StateSet which the Drawable maintains
a referenced counted pointer to. Both Drawable's and StateSet's can
be shared for optimal memory usage and graphics performance.
- Drawable()
- Drawable(const Drawable& drawable, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* libraryName() const
- virtual const char* className() const
- typedef std::vector<Node*> ParentList
- A vector of osg::Node pointers which is used to store the parent(s) of drawable
- inline const ParentList& getParents() const
- Get the parent list of drawable.
- inline ParentList getParents()
- Get the a copy of parent list of node. A copy is returned to
prevent modification of the parent list.
- inline Node* getParent(const unsigned int i)
- Get a single parent of Drawable.
- Parameters:
- i - index of the parent to get.
- Returns:
- the parent i.
- inline const Node* getParent(const unsigned int i) const
- Get a single const parent of Drawable.
- Parameters:
- i - index of the parent to get.
- Returns:
- the parent i.
- inline const unsigned int getNumParents() const
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Get the number of parents of node.
- Returns:
- the number of parents of this node.
- inline void setStateSet(StateSet* state)
- Set the StateSet attached to the Drawable.
Previously attached StateSet are automatically unreferenced on
assignment of a new drawstate.
- inline StateSet* getStateSet()
- Get the attached StateSet
- inline const StateSet* getStateSet() const
- Get the attached const StateSet
- void setSupportsDisplayList(const bool flag)
- Set the drawable to it can or cannot be used in conjunction with OpenGL
display lists. With set to true, calls to Drawable::setUseDisplayList,
whereas when set to false, no display lists can be created and calls
to setUseDisplayList are ignored, and a warning is produced. The later
is typically used to guard against the switching on of display lists
on objects with dynamic internal data such as continuous Level of Detail
algorithms.
- inline const bool getSupportsDisplayList() const
- Get whether display lists are supported for this drawable instance
- void setUseDisplayList(const bool flag)
- When set to true, force the draw method to use OpenGL Display List for rendering.
If false rendering directly. If the display list has not been already
compile the next call to draw will automatically create the display list.
- inline const bool getUseDisplayList() const
- Return whether OpenGL display lists are being used for rendering
- void dirtyDisplayList()
- Force a recompile on next draw() of any OpenGL display list associated with this geoset
- void dirtyBound()
- Dirty the bounding box, forcing a computeBound() on the next call
to getBound(). Should be called in the internal geometry of the Drawable
is modified.
- inline const BoundingBox& getBound() const
- get bounding box of geoset.
Note, now made virtual to make it possible to implement user-drawn
objects albeit so what crudely, to be improved later.
- void compile(State& state)
- Immediately compile this drawable into an OpenGL Display List.
Note I, operation is ignored if _useDisplayList to false.
Note II, compile is not intended to be overridden in subclasses.
- struct AppCallback: public osg::Referenced
- virtual void app(osg::NodeVisitor* visitor, osg::Drawable* drawable) = 0
- do customized app code
- void setAppCallback(AppCallback* ac)
- Set the AppCallback which allows users to attach customize the undating of an object during the app traversal
- AppCallback* getAppCallback()
- Get the non const AppCallback
- const AppCallback* getAppCallback() const
- Get the const AppCallback
- struct CullCallback: public osg::Referenced
- virtual bool cull(osg::NodeVisitor* visitor, osg::Drawable* drawable, osg::State* state=NULL) const = 0
- do customized cull code
- void setCullCallback(CullCallback* cc)
- Set the CullCallback which allows users to attach customize the culling of Drawable during the cull traversal
- CullCallback* getCullCallback()
- Get the non const CullCallback
- const CullCallback* getCullCallback() const
- Get the const CullCallback
- struct DrawCallback: public osg::Referenced
- Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
the user intends to decorate the exist draw code then simple call the drawable->drawImmediateMode() from
with the callbacks drawImmediateMode() method. This allows the users to do both pre and post callbacks
without fuss and can even diable the inner draw in required.
- virtual void drawImmediateMode(State& state, osg::Drawable* drawable) const = 0
- do customized draw code
- void setDrawCallback(DrawCallback* dc)
- Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object
- DrawCallback* getDrawCallback()
- Get the non const DrawCallback
- const DrawCallback* getDrawCallback() const
- Get the const DrawCallback
- virtual void drawImmediateMode(State& state) = 0
- draw directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself,
and is the method to override when deriving from Drawable.
- static void deleteDisplayList(uint contextID, uint globj)
- use deleteDisplayList instead of glDeleteList to allow
OpenGL display list to cached until they can be deleted
by the OpenGL context in which they were created, specified
by contextID
- static void flushDeletedDisplayLists(uint contextID)
- flush all the cached display list which need to be deleted
in the OpenGL context related to contextID
- enum AttributeType
- VERTICES
- NORMALS
- COLORS
- TEXTURE_COORDS
- TEXTURE_COORDS_0
- TEXTURE_COORDS_1
- TEXTURE_COORDS_2
- TEXTURE_COORDS_3
- TEXTURE_COORDS_4
- TEXTURE_COORDS_5
- TEXTURE_COORDS_6
- TEXTURE_COORDS_7
- virtual void accept(AttributeFunctor&)
- accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
- virtual void accept(PrimitiveFunctor&)
- accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
- Drawable& operator = (const Drawable&)
- virtual ~Drawable()
- virtual const bool computeBound() const = 0
- compute the bounding box of the drawable. Method must be
implemented by subclasses.
- void addParent(osg::Node* node)
- void removeParent(osg::Node* node)
- ParentList _parents
- ref_ptr<StateSet> _dstate
- bool _supportsDisplayList
- bool _useDisplayList
- typedef std::vector<uint> GLObjectList mutable GLObjectList _globjList
- mutable BoundingBox _bbox
- mutable bool _bbox_computed
- ref_ptr<AppCallback> _appCallback
- ref_ptr<DrawCallback> _drawCallback
- ref_ptr<CullCallback> _cullCallback
- typedef std::map<uint,std::set<uint> >static DeletedDisplayListCache DeletedDisplayListCache s_deletedDisplayListCache
- inline void draw(State& state)
- draw OpenGL primitives.
If the drawable has _useDisplayList set to true then use an OpenGL display
list, automatically compiling one if required.
Otherwise call drawImmediateMode().
Note, draw method should *not* be overridden in subclasses as it
manages the optional display list.
- Direct child classes:
- ImpostorSprite
Geometry
GeoSet
DrawPixels
- Friends:
- class Node
class Geode
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