/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // currently this impl is for _all_ platforms, except as defined. // the mac version will change soon to reflect the path scheme under osx, but // for now, the above include is commented out, and the below code takes precedence. #if defined(WIN32) && !defined(__CYGWIN__) #include #include #include #include #include #include // for _mkdir #define mkdir(x,y) _mkdir((x)) #define stat64 _stati64 // set up for windows so acts just like unix access(). #ifndef F_OK #define F_OK 4 #endif #else // unix #if defined( __APPLE__ ) // I'm not sure how we would handle this in raw Darwin // without the AvailablilityMacros. #include // 10.5 defines stat64 so we can't use this #define // By default, MAC_OS_X_VERSION_MAX_ALLOWED is set to the latest // system the headers know about. So I will use this as the control // variable. (MIN_ALLOWED is set low by default so it is // unhelpful in this case.) // Unfortunately, we can't use the label MAC_OS_X_VERSION_10_4 // for older OS's like Jaguar, Panther since they are not defined, // so I am going to hardcode the number. #if (MAC_OS_X_VERSION_MAX_ALLOWED <= 1040) #define stat64 stat #endif #elif defined(__CYGWIN__) || defined(__FreeBSD__) || (defined(__hpux) && !defined(_LARGEFILE64_SOURCE)) #define stat64 stat #endif #include #include #include #endif // set up _S_ISDIR() #if !defined(S_ISDIR) # if defined( _S_IFDIR) && !defined( __S_IFDIR) # define __S_IFDIR _S_IFDIR # endif # define S_ISDIR(mode) (mode&__S_IFDIR) #endif #include #include #include #include #include #include #include #include namespace osgDB { #ifdef OSG_USE_UTF8_FILENAME #define OSGDB_STRING_TO_FILENAME(s) osgDB::convertUTF8toUTF16(s) #define OSGDB_FILENAME_TO_STRING(s) osgDB::convertUTF16toUTF8(s) #define OSGDB_FILENAME_TEXT(x) L ## x #define OSGDB_WINDOWS_FUNCT(x) x ## W typedef wchar_t filenamechar; typedef std::wstring filenamestring; #else #define OSGDB_STRING_TO_FILENAME(s) s #define OSGDB_FILENAME_TO_STRING(s) s #define OSGDB_FILENAME_TEXT(x) x #define OSGDB_WINDOWS_FUNCT(x) x ## A typedef char filenamechar; typedef std::string filenamestring; #endif } FILE* osgDB::fopen(const char* filename, const char* mode) { #ifdef OSG_USE_UTF8_FILENAME return ::_wfopen(convertUTF8toUTF16(filename).c_str(), convertUTF8toUTF16(mode).c_str()); #else return ::fopen(filename, mode); #endif } bool osgDB::makeDirectory( const std::string &path ) { if (path.empty()) { osg::notify(osg::DEBUG_INFO) << "osgDB::makeDirectory(): cannot create an empty directory" << std::endl; return false; } struct stat64 stbuf; #ifdef OSG_USE_UTF8_FILENAME if( _wstat64( OSGDB_STRING_TO_FILENAME(path).c_str(), &stbuf ) == 0 ) #else if( stat64( path.c_str(), &stbuf ) == 0 ) #endif { if( S_ISDIR(stbuf.st_mode)) return true; else { osg::notify(osg::DEBUG_INFO) << "osgDB::makeDirectory(): " << path << " already exists and is not a directory!" << std::endl; return false; } } std::string dir = path; std::stack paths; while( true ) { if( dir.empty() ) break; #ifdef OSG_USE_UTF8_FILENAME if( _wstat64( OSGDB_STRING_TO_FILENAME(dir).c_str(), &stbuf ) < 0 ) #else if( stat64( dir.c_str(), &stbuf ) < 0 ) #endif { switch( errno ) { case ENOENT: case ENOTDIR: paths.push( dir ); break; default: osg::notify(osg::DEBUG_INFO) << "osgDB::makeDirectory(): " << strerror(errno) << std::endl; return false; } } dir = getFilePath(std::string(dir)); } while( !paths.empty() ) { std::string dir = paths.top(); #if defined(WIN32) //catch drive name if (dir.size() == 2 && dir.c_str()[1] == ':') { paths.pop(); continue; } #endif #ifdef OSG_USE_UTF8_FILENAME if ( _wmkdir(OSGDB_STRING_TO_FILENAME(dir).c_str())< 0 ) #else if( mkdir( dir.c_str(), 0755 )< 0 ) #endif { osg::notify(osg::DEBUG_INFO) << "osgDB::makeDirectory(): " << strerror(errno) << std::endl; return false; } paths.pop(); } return true; } bool osgDB::makeDirectoryForFile( const std::string &path ) { return makeDirectory( getFilePath( path )); } void osgDB::convertStringPathIntoFilePathList(const std::string& paths,FilePathList& filepath) { #if defined(WIN32) && !defined(__CYGWIN__) char delimitor = ';'; #else char delimitor = ':'; #endif if (!paths.empty()) { std::string::size_type start = 0; std::string::size_type end; while ((end = paths.find_first_of(delimitor,start))!=std::string::npos) { filepath.push_back(std::string(paths,start,end-start)); start = end+1; } std::string lastPath(paths,start,std::string::npos); if (!lastPath.empty()) filepath.push_back(lastPath); } } bool osgDB::fileExists(const std::string& filename) { #ifdef OSG_USE_UTF8_FILENAME return _waccess( OSGDB_STRING_TO_FILENAME(filename).c_str(), F_OK ) == 0; #else return access( filename.c_str(), F_OK ) == 0; #endif } osgDB::FileType osgDB::fileType(const std::string& filename) { struct stat64 fileStat; #ifdef OSG_USE_UTF8_FILENAME if ( _wstat64(OSGDB_STRING_TO_FILENAME(filename).c_str(), &fileStat) != 0 ) #else if ( stat64(filename.c_str(), &fileStat) != 0 ) #endif { return FILE_NOT_FOUND; } // end if if ( fileStat.st_mode & S_IFDIR ) return DIRECTORY; else if ( fileStat.st_mode & S_IFREG ) return REGULAR_FILE; return FILE_NOT_FOUND; } std::string osgDB::findFileInPath(const std::string& filename, const FilePathList& filepath,CaseSensitivity caseSensitivity) { if (filename.empty()) return filename; if (!isFileNameNativeStyle(filename)) return findFileInPath(convertFileNameToNativeStyle(filename), filepath, caseSensitivity); for(FilePathList::const_iterator itr=filepath.begin(); itr!=filepath.end(); ++itr) { osg::notify(osg::DEBUG_INFO) << "itr='" <<*itr<< "'\n"; std::string path = itr->empty() ? filename : concatPaths(*itr, filename); path = getRealPath(path); osg::notify(osg::DEBUG_INFO) << "FindFileInPath() : trying " << path << " ...\n"; if(fileExists(path)) { osg::notify(osg::DEBUG_INFO) << "FindFileInPath() : USING " << path << "\n"; return path; } #ifndef WIN32 // windows already case insensitive so no need to retry.. else if (caseSensitivity==CASE_INSENSITIVE) { std::string foundfile = findFileInDirectory(filename,*itr,CASE_INSENSITIVE); if (!foundfile.empty()) return foundfile; } #endif } return std::string(); } std::string osgDB::findDataFile(const std::string& filename,CaseSensitivity caseSensitivity) { return findDataFile(filename,static_cast(0),caseSensitivity); } OSGDB_EXPORT std::string osgDB::findDataFile(const std::string& filename,const ReaderWriter::Options* options, CaseSensitivity caseSensitivity) { if (filename.empty()) return filename; if(fileExists(filename)) { osg::notify(osg::DEBUG_INFO) << "FindFileInPath(" << filename << "): returning " << filename << std::endl; return filename; } std::string fileFound; if (options && !options->getDatabasePathList().empty()) { fileFound = findFileInPath(filename, options->getDatabasePathList(), caseSensitivity); if (!fileFound.empty()) return fileFound; } const FilePathList& filepath = Registry::instance()->getDataFilePathList(); if (!filepath.empty()) { fileFound = findFileInPath(filename, filepath,caseSensitivity); if (!fileFound.empty()) return fileFound; } // if a directory is included in the filename, get just the (simple) filename itself and try that std::string simpleFileName = getSimpleFileName(filename); if (simpleFileName!=filename) { if(fileExists(simpleFileName)) { osg::notify(osg::DEBUG_INFO) << "FindFileInPath(" << filename << "): returning " << filename << std::endl; return simpleFileName; } if (options && !options->getDatabasePathList().empty()) { fileFound = findFileInPath(simpleFileName, options->getDatabasePathList(), caseSensitivity); if (!fileFound.empty()) return fileFound; } if (!filepath.empty()) { fileFound = findFileInPath(simpleFileName, filepath,caseSensitivity); if (!fileFound.empty()) return fileFound; } } // return empty string. return std::string(); } std::string osgDB::findLibraryFile(const std::string& filename,CaseSensitivity caseSensitivity) { if (filename.empty()) return filename; const FilePathList& filepath = Registry::instance()->getLibraryFilePathList(); std::string fileFound = findFileInPath(filename, filepath,caseSensitivity); if (!fileFound.empty()) return fileFound; if(fileExists(filename)) { osg::notify(osg::DEBUG_INFO) << "FindFileInPath(" << filename << "): returning " << filename << std::endl; return filename; } // if a directory is included in the filename, get just the (simple) filename itself and try that std::string simpleFileName = getSimpleFileName(filename); if (simpleFileName!=filename) { std::string fileFound = findFileInPath(simpleFileName, filepath,caseSensitivity); if (!fileFound.empty()) return fileFound; } // failed return empty string. return std::string(); } std::string osgDB::findFileInDirectory(const std::string& fileName,const std::string& dirName,CaseSensitivity caseSensitivity) { bool needFollowingBackslash = false; bool needDirectoryName = true; osgDB::DirectoryContents dc; if (dirName.empty()) { dc = osgDB::getDirectoryContents("."); needFollowingBackslash = false; needDirectoryName = false; } else if (dirName=="." || dirName=="./" || dirName==".\\") { dc = osgDB::getDirectoryContents("."); needFollowingBackslash = false; needDirectoryName = false; } else { dc = osgDB::getDirectoryContents(dirName); char lastChar = dirName[dirName.size()-1]; if (lastChar=='/') needFollowingBackslash = false; else if (lastChar=='\\') needFollowingBackslash = false; else needFollowingBackslash = true; needDirectoryName = true; } for(osgDB::DirectoryContents::iterator itr=dc.begin(); itr!=dc.end(); ++itr) { if ((caseSensitivity==CASE_INSENSITIVE && osgDB::equalCaseInsensitive(fileName,*itr)) || (fileName==*itr)) { if (!needDirectoryName) return *itr; else if (needFollowingBackslash) return dirName+'/'+*itr; else return dirName+*itr; } } return ""; } static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath) { #ifdef OSG_DEFAULT_LIBRARY_PATH // Append the install prefix path to the library search path if configured filepath.push_back(ADDQUOTES(OSG_DEFAULT_LIBRARY_PATH)); #endif } #if defined(WIN32) && !defined(__CYGWIN__) #include #include osgDB::DirectoryContents osgDB::getDirectoryContents(const std::string& dirName) { osgDB::DirectoryContents contents; OSGDB_WINDOWS_FUNCT(WIN32_FIND_DATA) data; HANDLE handle = OSGDB_WINDOWS_FUNCT(FindFirstFile)((OSGDB_STRING_TO_FILENAME(dirName) + OSGDB_FILENAME_TEXT("\\*")).c_str(), &data); if (handle != INVALID_HANDLE_VALUE) { do { contents.push_back(OSGDB_FILENAME_TO_STRING(data.cFileName)); } while (OSGDB_WINDOWS_FUNCT(FindNextFile)(handle, &data) != 0); FindClose(handle); } return contents; } #else #include osgDB::DirectoryContents osgDB::getDirectoryContents(const std::string& dirName) { osgDB::DirectoryContents contents; DIR *handle = opendir(dirName.c_str()); if (handle) { dirent *rc; while((rc = readdir(handle))!=NULL) { contents.push_back(rc->d_name); } closedir(handle); } return contents; } #endif // unix getDirectoryContexts ///////////////////////////////////////////////////////////////////////////////////////////////// // // Implementation of appendPlatformSpecificLibraryFilePaths(..) // #ifdef __sgi void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { convertStringPathIntoFilePathList("/usr/lib32/:/usr/local/lib32/",filepath); // bloody mess see rld(1) man page char* ptr; #if (_MIPS_SIM == _MIPS_SIM_ABI32) if( (ptr = getenv( "LD_LIBRARY_PATH" ))) { convertStringPathIntoFilePathList(ptr,filepath); } #elif (_MIPS_SIM == _MIPS_SIM_NABI32) if( !(ptr = getenv( "LD_LIBRARYN32_PATH" ))) ptr = getenv( "LD_LIBRARY_PATH" ); if( ptr ) { convertStringPathIntoFilePathList(ptr,filepath); } #elif (_MIPS_SIM == _MIPS_SIM_ABI64) if( !(ptr = getenv( "LD_LIBRARY64_PATH" ))) ptr = getenv( "LD_LIBRARY_PATH" ); if( ptr ) { convertStringPathIntoFilePathList(ptr,filepath); } #endif appendInstallationLibraryFilePaths(filepath); } #elif defined(__CYGWIN__) void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { char* ptr; if ((ptr = getenv( "PATH" ))) { convertStringPathIntoFilePathList(ptr,filepath); } appendInstallationLibraryFilePaths(filepath); convertStringPathIntoFilePathList("/usr/bin/:/usr/local/bin/",filepath); } #elif defined(WIN32) void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { // See http://msdn2.microsoft.com/en-us/library/ms682586.aspx // Safe DLL search mode changes the DLL search order to search for // DLLs in the current directory after the system directories, instead // of right after the application's directory. According to the article // linked above, on Windows XP and Windows 2000, Safe DLL search mode // is disabled by default. However, it is a good idea to enable it. We // will search as if it was enabled. // So if SafeDllSearchMode is enabled, the search order is as follows: // 1. The directory from which the application loaded. DWORD retval = 0; const DWORD size = MAX_PATH; filenamechar path[size]; retval = OSGDB_WINDOWS_FUNCT(GetModuleFileName)(NULL, path, size); if (retval != 0 && retval < size) { filenamestring pathstr(path); filenamestring executableDir(pathstr, 0, pathstr.find_last_of(OSGDB_FILENAME_TEXT("\\/"))); convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(executableDir), filepath); } else { osg::notify(osg::WARN) << "Could not get application directory " "using Win32 API. It will not be searched." << std::endl; } // 2. The system directory. Use the GetSystemDirectory function to // get the path of this directory. filenamechar systemDir[(UINT)size]; retval = OSGDB_WINDOWS_FUNCT(GetSystemDirectory)(systemDir, (UINT)size); if (retval != 0 && retval < size) { convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(systemDir), filepath); } else { osg::notify(osg::WARN) << "Could not get system directory using " "Win32 API, using default directory." << std::endl; convertStringPathIntoFilePathList("C:\\Windows\\System32", filepath); } // 3. The 16-bit system directory. There is no function that obtains // the path of this directory, but it is searched. // 4. The Windows directory. Use the GetWindowsDirectory function to // get the path of this directory. filenamechar windowsDir[(UINT)size]; retval = OSGDB_WINDOWS_FUNCT(GetWindowsDirectory)(windowsDir, (UINT)size); if (retval != 0 && retval < size) { convertStringPathIntoFilePathList(std::string(OSGDB_FILENAME_TO_STRING(windowsDir)) + "\\System", filepath); convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(windowsDir), filepath); } else { osg::notify(osg::WARN) << "Could not get Windows directory using " "Win32 API, using default directory." << std::endl; convertStringPathIntoFilePathList("C:\\Windows", filepath); convertStringPathIntoFilePathList("C:\\Windows\\System", filepath); } // 5. The current directory. convertStringPathIntoFilePathList(".", filepath); // 6. The directories that are listed in the PATH environment // variable. Note that this does not include the per-application // path specified by the App Paths registry key. filenamechar* ptr; #ifdef OSG_USE_UTF8_FILENAME if (ptr = _wgetenv(OSGDB_FILENAME_TEXT("PATH"))) #else if (ptr = getenv("PATH")) #endif { // Note that on any sane Windows system, some of the paths above // will also be on the PATH (the values gotten in systemDir and // windowsDir), but the DLL search goes sequentially and stops // when a DLL is found, so I see no point in removing duplicates. convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(ptr), filepath); } appendInstallationLibraryFilePaths(filepath); } #elif defined(__APPLE__) // #define COMPILE_COCOA_VERSION #define COMPILE_CARBON_VERSION // WARNING: Cocoa version is currently untested. #ifdef COMPILE_COCOA_VERSION #include #endif #ifdef COMPILE_CARBON_VERSION #include #include #include #endif #include // These functions are local to FileUtils.cpp and not exposed to the API // returns the path string except for numToShorten directories stripped off the end std::string GetShortenedPath(std::string path, int numToShorten) { unsigned int i = path.length() - 1; if(path[i] == '/') i--; while(i > 1 && numToShorten) { if(path[i] == '/') numToShorten--; i--; } return path.substr(0,i + 1); } // returns an absolute (POSIX on MacOS X) path from a CFURLRef std::string GetPathFromCFURLRef(CFURLRef urlRef) { char buffer[1024]; std::string path; if(CFURLGetFileSystemRepresentation(urlRef, true, (UInt8*)buffer, 1024)) path = std::string(buffer); return path; } // returns the absolute path to the main bundle std::string GetApplicationBundlePath(CFBundleRef mainBundle) { std::string path; CFURLRef urlRef = CFBundleCopyBundleURL(mainBundle); if(urlRef) { path = GetPathFromCFURLRef(urlRef); CFRelease(urlRef); // docs say we are responsible for releasing CFURLRef } return path; } std::string GetApplicationParentPath(CFBundleRef mainBundle) { return GetShortenedPath(GetApplicationBundlePath(mainBundle), 1); } std::string GetApplicationPluginsPath(CFBundleRef mainBundle) { std::string path; CFURLRef urlRef = CFBundleCopyBuiltInPlugInsURL(mainBundle); if(urlRef) { path = GetPathFromCFURLRef(urlRef); CFRelease(urlRef); } return path; } std::string GetApplicationResourcesPath(CFBundleRef mainBundle) { std::string path; CFURLRef urlRef = CFBundleCopyResourcesDirectoryURL(mainBundle); if(urlRef) { path = GetPathFromCFURLRef(urlRef); CFRelease(urlRef); } return path; } // The Cocoa version is about 10 lines of code. // The Carbon version is noticably longer. // Unfortunately, the Cocoa version requires -lobjc to be // linked in when creating an executable. // Rumor is that this will be done autmatically in gcc 3.5/Tiger, // but for now, this will cause a lot of headaches for people // who aren't familiar with this concept, so the Carbon version // is preferable. // But for the curious, both implementations are here. // Note that if the Cocoa version is used, the file should be // renamed to use the .mm extension to denote Objective-C++. // And of course, you will need to link against Cocoa // Update: There is a bug in the Cocoa version. Advanced users can remap // their systems so these paths go somewhere else. The Carbon calls // will catch this, but the hardcoded Cocoa code below will not. #ifdef COMPILE_COCOA_VERSION // OS X has preferred locations for where PlugIns should be located. // This function will set this as the order to search: // YourProgram.app/Contents/PlugIns // ~/Library/Application Support/OpenSceneGraph/PlugIns // /Library/Application Support/OpenSceneGraph/PlugIns // /Network/Library/Application Support/OpenSceneGraph/PlugIns // // As a side effect of this function, if the application is not a // bundle, the first place searched becomes // YourProgram/PlugIns // // In principle, these other directories should be searched: // ~/Library/Application Support/YourProgram/PlugIns // /Library/Application Support/YourProgram/PlugIns // /Network/Library/Application Support/TheProgram/PlugIns // But I'm not going to worry about it for now because the // bundle's PlugIns directory is supposed to be the preferred // place for this anyway. // // Another directory that might be worth considering is // the directory the program resides in, // but I'm worried about multiplatform distribution. // Because .so is used by other platforms like Linux, we // could end up loading the wrong binary. // I'm not sure how robust the current code is for this case. // Assuming the program doesn't crash, will OSG move on to the // next search directory, or just give up? void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { char* ptr; if ((ptr = getenv( "DYLD_LIBRARY_PATH" )) ) { convertStringPathIntoFilePathList(ptr, filepath); } appendInstallationLibraryFilePaths(filepath); // Since this is currently the only Objective-C code in the // library, we need an autoreleasepool for obj-c memory management. // If more Obj-C is added, we might move this pool to another // location so it can be shared. Pools seem to be stackable, // so I don't think there will be a problem if multiple pools // exist at a time. NSAutoreleasePool* mypool = [[NSAutoreleasePool alloc] init]; NSString* myBundlePlugInPath; NSString* userSupportDir; // This will grab the "official" bundle plug in path. // It will be YourProgram.app/Contents/PlugIns (for App bundles) // or YourProgram/PlugIns (for Unix executables) myBundlePlugInPath = [[NSBundle mainBundle] builtInPlugInsPath]; // Now setup the other search paths // Cocoa has a nice method for tilde expansion. // There's probably a better way of getting this directory, but I // can't find the call. userSupportDir = [@"~/Library/Application Support/OpenSceneGraph/PlugIns" stringByExpandingTildeInPath]; // Can setup the remaining directories directly in C++ // Since Obj-C and C++ objects don't understand each other, // the Obj-C strings must be converted down to C strings so // C++ can make them into C++ strings. filepath.push_back( [myBundlePlugInPath UTF8String] ); filepath.push_back( [userSupportDir UTF8String] ); filepath.push_back( "/Library/Application Support/OpenSceneGraph/PlugIns" ); filepath.push_back( "/Network/Library/Application Support/OpenSceneGraph/PlugIns" ); // Clean up the autorelease pool [mypool release]; } #elif defined(COMPILE_CARBON_VERSION) // OS X has preferred locations for where PlugIns should be located. // This function will set this as the order to search: // YourProgram.app/Contents/PlugIns // ~/Library/Application Support/OpenSceneGraph/PlugIns // /Library/Application Support/OpenSceneGraph/PlugIns // /Network/Library/Application Support/OpenSceneGraph/PlugIns // // In principle, these other directories should be searched: // ~/Library/Application Support/YourProgram/PlugIns // /Library/Application Support/YourProgram/PlugIns // /Network/Library/Application Support/TheProgram/PlugIns // But I'm not going to worry about it for now because the // bundle's PlugIns directory is supposed to be the preferred // place for this anyway. // // Another directory that might be worth considering is // the directory the program resides in, // but I'm worried about multiplatform distribution. // Because .so is used by other platforms like Linux, we // could end up loading the wrong binary. // I'm not sure how robust the current code is for this case. // Assuming the program doesn't crash, will OSG move on to the // next search directory, or just give up? void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { char* ptr; if ((ptr = getenv( "DYLD_LIBRARY_PATH" )) ) { convertStringPathIntoFilePathList(ptr, filepath); } appendInstallationLibraryFilePaths(filepath); const std::string OSG_PLUGIN_PATH("/OpenSceneGraph/PlugIns"); CFURLRef url; CFBundleRef myBundle; FSRef f; OSErr errCode; // Start with the the Bundle PlugIns directory. // Get the main bundle first. No need to retain or release it since // we are not keeping a reference myBundle = CFBundleGetMainBundle(); if(myBundle != NULL) { // CFBundleGetMainBundle will return a bundle ref even if // the application isn't part of a bundle, so we need to check // if the path to the bundle ends in ".app" to see if it is a // proper application bundle. If it is, the plugins path is added std::string bundlePath = GetApplicationBundlePath(myBundle); if( bundlePath.substr(bundlePath.length() - 4, 4) == std::string(".app") ) filepath.push_back(GetApplicationPluginsPath(myBundle)); } else { osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Application Bundle" << std::endl; } // Next, check the User's Application Support folder errCode = FSFindFolder( kUserDomain, kApplicationSupportFolderType, kDontCreateFolder, &f ); if(noErr == errCode) { // Get the URL url = CFURLCreateFromFSRef( 0, &f ); if(url) { filepath.push_back(GetPathFromCFURLRef(url) + OSG_PLUGIN_PATH); CFRelease( url ); } else osg::notify( osg::DEBUG_INFO ) << "Couldn't create CFURLRef for User's application support Path" << std::endl; url = NULL; } else { osg::notify( osg::DEBUG_INFO ) << "Couldn't find the User's Application Support Path" << std::endl; } // Next, check the Local System's Application Support Folder errCode = FSFindFolder( kLocalDomain, kApplicationSupportFolderType, kDontCreateFolder, &f ); if(noErr == errCode) { // Get the URL url = CFURLCreateFromFSRef( 0, &f ); if(url) { filepath.push_back(GetPathFromCFURLRef(url) + OSG_PLUGIN_PATH); CFRelease( url ); } else osg::notify( osg::DEBUG_INFO ) << "Couldn't create CFURLRef for local System's ApplicationSupport Path" << std::endl; url = NULL; } else { osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Local System's Application Support Path" << std::endl; } // Finally, check the Network Application Support Folder // This one has a likely chance of not existing so an error // may be returned. Don't panic. errCode = FSFindFolder( kNetworkDomain, kApplicationSupportFolderType, kDontCreateFolder, &f ); if(noErr == errCode) { // Get the URL url = CFURLCreateFromFSRef( 0, &f ); if(url) { filepath.push_back(GetPathFromCFURLRef(url) + OSG_PLUGIN_PATH); CFRelease( url ); } else osg::notify( osg::DEBUG_INFO ) << "Couldn't create CFURLRef for network Application Support Path" << std::endl; url = NULL; } else { // had to comment out as it segfauls the OSX app otherwise // osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Network Application Support Path" << std::endl; } } #else void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { char* ptr; if ((ptr = getenv( "DYLD_LIBRARY_PATH" )) ) { convertStringPathIntoFilePathList(ptr, filepath); } appendInstallationLibraryFilePaths(filepath); } #endif #else void osgDB::appendPlatformSpecificLibraryFilePaths(FilePathList& filepath) { char* ptr; if( (ptr = getenv( "LD_LIBRARY_PATH" )) ) { convertStringPathIntoFilePathList(ptr,filepath); } appendInstallationLibraryFilePaths(filepath); #if defined(__ia64__) || defined(__x86_64__) convertStringPathIntoFilePathList("/usr/lib/:/usr/lib64/:/usr/local/lib/:/usr/local/lib64/",filepath); #else convertStringPathIntoFilePathList("/usr/lib/:/usr/local/lib/",filepath); #endif } #endif #ifdef __APPLE__ void osgDB::appendPlatformSpecificResourceFilePaths(FilePathList& filepath) { // Get the main application bundle CFBundleRef mainBundle = CFBundleGetMainBundle(); if (mainBundle != NULL) { // Get the parent directory and the resources directory std::string bundlePath = GetApplicationBundlePath(mainBundle); std::string resourcesPath = GetApplicationResourcesPath(mainBundle); // check if application is really part of a .app bundle if(bundlePath.substr(bundlePath.length() - 4, 4) == std::string(".app")) { if(resourcesPath != std::string("")) filepath.push_back( resourcesPath ); std::string parentPath = GetShortenedPath(bundlePath, 1); if(parentPath != std::string("")) filepath.push_back( parentPath ); } } else { osg::notify( osg::DEBUG_INFO ) << "Couldn't find the Application Bundle." << std::endl; } } #else void osgDB::appendPlatformSpecificResourceFilePaths(FilePathList& /*filepath*/) { } #endif