//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_VEC2 #define OSG_VEC2 1 #include #include namespace osg { /** General purpose float pair, uses include representation of texture coordinates. No support yet added for float * Vec2 - is it necessary? Need to define a non-member non-friend operator* etc. BTW: Vec2 * float is okay */ class Vec2 { public: Vec2() {_v[0]=0.0f; _v[1]=0.0f;} Vec2(float x,float y) { _v[0]=x; _v[1]=y; } float _v[2]; inline const bool operator == (const Vec2& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; } inline const bool operator != (const Vec2& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; } inline const bool operator < (const Vec2& v) const { if (_v[0]v._v[0]) return false; else return (_v[1]