/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION #define OSGPRODUCER_GRAPHICSCONTEXTIMPLEMENTATION 1 #include #include #include namespace osgProducer { class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsContext { public : /** Construct a graphics context to specified traits.*/ GraphicsContextImplementation(Traits* traits); /** Construct a graphics context with specified RenderSurface.*/ GraphicsContextImplementation(Producer::RenderSurface* rs); /** Return true of graphics context is realized.*/ /** Return the RenderSurface that implements the graphics context.*/ Producer::RenderSurface* getRenderSurface() { return _rs.get(); } /** Return the const RenderSurface that implements the graphics context.*/ const Producer::RenderSurface* getRenderSurface() const { return _rs.get(); } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _rs.valid() && _rs->isRealized(); } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual void makeCurrentImplementation(); /** Make this graphics context current with specified read context.*/ virtual void makeContextCurrentImplementation(osg::GraphicsContext* readContext); /** Bind the graphics context to associated texture.*/ virtual void bindPBufferToTextureImplementation(GLenum buffer); /** swap the front and back buffers.*/ virtual void swapBuffersImplementation(); protected: virtual ~GraphicsContextImplementation(); bool _closeOnDestruction; osg::ref_ptr _rs; }; } #endif