//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_CLIPPLANE #define OSG_CLIPPLANE 1 #include #include #include namespace osg { /** ClipPlane state class which encapsulates OpenGL glClipPlane() functionality.*/ class SG_EXPORT ClipPlane : public StateAttribute { public : ClipPlane(); META_StateAttribute(ClipPlane, (Type)(CLIPPLANE+_clipPlaneNum)); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(ClipPlane,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_clipPlaneNum) COMPARE_StateAttribute_Parameter(_clipPlane[0]) COMPARE_StateAttribute_Parameter(_clipPlane[1]) COMPARE_StateAttribute_Parameter(_clipPlane[2]) COMPARE_StateAttribute_Parameter(_clipPlane[3]) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode((GLMode)(GL_CLIP_PLANE0+_clipPlaneNum),value); } /** Set the clip plane, using a Vec4 to define plane. */ void setClipPlane(const Vec4& plane); /** Set the clip plane, using a Plane to define plane. */ void setClipPlane(const Plane& plane); /** Set the clip plane, using a double[4] to define plane. */ void setClipPlane(const double* plane); /** Get the clip plane, values entered into a Vec4 passed to the getClipPlane. */ void getClipPlane(Vec4& plane) const; /** Get the clip plane, values entered into a Plane passed to the getClipPlane. */ void getClipPlane(Plane& plane) const; /** Get the clip plane, values entered into a double[4] passed to the getClipPlane. */ void getClipPlane(double* plane) const; /** Set the clip plane number. */ void setClipPlaneNum(const unsigned int num); /** Get the clip plane number. */ const unsigned int getClipPlaneNum() const; /** Apply the clip plane's state to the OpenGL state machine. */ virtual void apply(State& state) const; protected : virtual ~ClipPlane(); double _clipPlane[4]; unsigned int _clipPlaneNum; }; }; #endif