//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_BILLBOARD #define OSG_BILLBOARD 1 #include #include namespace osg { /** Billboard - a Geode which orientates its child osg::Drawable's to face the eye point. Typical uses are for trees, or particle explosions. */ class SG_EXPORT Billboard : public Geode { public: enum Mode { AXIAL_ROT, POINT_ROT_EYE, POINT_ROT_WORLD }; Billboard(); META_Node(Billboard); /** Set the axis about which all the billboard's drawable rotate. */ inline void setAxis(const Vec3& axis) { _axis = axis; } /** Get the axis about which all the billboard's drawable rotate. */ inline const Vec3& getAxis() const { return _axis; } /** Set the billboard rotation mode. */ inline void setMode(const Mode mode) { _mode = mode; } /** Get the billboard rotation mode. */ inline const Mode getMode() const { return _mode; } /** Set the position of specified drawable. */ inline void setPos(int i,const Vec3& pos) { _positionList[i] = pos; } /** Get the position of specified drawable. */ inline const Vec3& getPos(int i) const { return _positionList[i]; } /** PositionList represents a list of pivot points for each drawable.*/ typedef std::vector PositionList; /** Get the PositionList from the billboard.*/ inline PositionList& getPositionList() { return _positionList; } /** Get a const PositionList from the billboard.*/ inline const PositionList& getPositionList() const { return _positionList; } /** Add Drawable to Billboard with default position(0,0,0); * If gset not NULL and is not contained in Billboard then increment its * reference count, and dirty the bounding box to cause it to recompute on * next getBound() and return true for success. Otherwise return false. */ virtual const bool addDrawable( Drawable *gset ); /** Add Drawable to Geode at position pos. * If gset not NULL and is not contained in Billboard then increment its * reference count, and dirty the bounding box to cause it to recompute on * next getBound() and return true for success. Otherwise return false. */ virtual const bool addDrawable(Drawable *gset,const Vec3& pos); /** Remove Drawable and associated position from Billboard. * If gset is contained in Billboard then remove it from the geoset * list and decrement its reference count, and dirty the * bounding box to cause it to recompute on next getBound() and * return true for success. If gset is not found then return false * and do not the reference count of gset is left unchanged. */ virtual const bool removeDrawable( Drawable *gset ); void calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const; void calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const; protected: virtual ~Billboard(); virtual const bool computeBound() const; Mode _mode; Vec3 _axis; PositionList _positionList; }; }; #endif