//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_EARTHSKY #define OSG_EARTHSKY 1 #include #include namespace osg { /** EarthSky is a Group node which controls the clearing of the color and depth * buffers at the start of each frame. * The earth sky by default is empty and simply holds the clear color of * the background. However, if the uses wants to add their own clearing of * the color and depth buffers then the children can be added, and the * background clear turned off. The EarthSky by default has StateSet attached * to it which sets the default EarthSky bin number to -1, so that all drawables * below it are placed in a separate bin from the rest of the scene graph, and * are rendered prior to standard opaque and transparent drawables. */ class SG_EXPORT EarthSky : public Group { public : EarthSky(); META_Node(EarthSky); /** Sets the flag which control whether a glClear is required at the beginning of each frame. */ inline void setRequiresClear(const bool requiresClear) { _requiresClear = requiresClear; } /** Gets the flag which control whether a glClear is required at the beginning of each frame. */ inline const bool getRequiresClear() const { return _requiresClear; } /** Sets the clear color. */ inline void setClearColor(const Vec4& color) { _clearColor = color; } /** Returns the clear color. */ inline const Vec4& getClearColor() const { return _clearColor; } protected : virtual ~EarthSky() {} bool _requiresClear; Vec4 _clearColor; }; }; #endif