/* Steffen Frey Fachpraktikum Graphik-Programmierung 2007 Institut fuer Visualisierung und Interaktive Systeme Universitaet Stuttgart */ #include #include #include #include #include #include #include #include #include #include #include "DePee.h" /*! Handles keyboard events. Maintains a copy of the DePee object and part of its internal state Used for example to set sketchiness, color, add or remove a depth peeling pass */ class KeyboardEventHandler : public osgGA::GUIEventHandler { public: KeyboardEventHandler(DePee* dePee) { _apc = 0; _dePee = dePee; _sketchy = false; _sketchiness = 1.0; _colored = false; _edgy = true; _crayon = false; _dePee->setSketchy(_sketchy); _dePee->setColored(_colored); } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Space) { if(_apc) _apc->setPause(!_apc->getPause()); return true; } else if (ea.getKey() == 'a') { _dePee->addDePeePass(); return true; } else if (ea.getKey() == 'r') { _dePee->remDePeePass(); return true; } else if (ea.getKey() == 'c') { _colored = !_colored; _dePee->setColored(_colored); return true; } else if (ea.getKey() == 's') { _sketchy = !_sketchy; _dePee->setSketchy(_sketchy); return true; } else if (ea.getKey() == 'e') { _edgy = !_edgy; _dePee->setEdgy(_edgy); return true; } else if (ea.getKey() == 'f') { return true; } else if (ea.getKey() == '+') { _sketchiness += 0.5; _dePee->setSketchiness(_sketchiness); } else if (ea.getKey() == '-') { _sketchiness -= 0.5; if(_sketchiness < 0.0) _sketchiness = 0.0; _dePee->setSketchiness(_sketchiness); } else if (ea.getKey() == 'y') { _crayon = !_crayon; _dePee->setCrayon(_crayon); } break; } default: break; } return false; } void registerAnimationPathCallback(osg::AnimationPathCallback* apc) { _apc = apc; } private: DePee* _dePee; bool _sketchy; bool _colored; bool _edgy; bool _crayon; double _sketchiness; osg::AnimationPathCallback* _apc; }; /*! Handles mouse events. Maintains a copy of the DePee object and part of its internal state Used to rotate the object */ class MouseEventHandler : public osgGA::GUIEventHandler { public: MouseEventHandler(DePee* dePee) { _dePee = dePee; } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { //mouse case(osgGA::GUIEventAdapter::DRAG): { rotate(ea.getXnormalized(), ea.getYnormalized()); break; } case(osgGA::GUIEventAdapter::MOVE): _prevX = ea.getXnormalized(); _prevY = ea.getYnormalized(); break; default: break; } return false; } void registerModelGroupTransform(osg::MatrixTransform* modelGroupTransform) { _modelGroupTransform = modelGroupTransform; _rotCenter = modelGroupTransform->getBound().center(); } private: void rotate(float x, float y) { osg::Matrixd baseMatrix = _modelGroupTransform->getMatrix(); osg::Matrixd preTransMatrix; osg::Matrixd postTransMatrix; osg::Matrixd rotMatrixX; osg::Matrixd rotMatrixZ; preTransMatrix.makeTranslate(_rotCenter); postTransMatrix.makeTranslate(-_rotCenter); rotMatrixZ.makeRotate((x - _prevX) * 3., osg::Vec3d(0.0, 0.0,1.0)); baseMatrix.preMult(preTransMatrix); baseMatrix.preMult(rotMatrixZ); baseMatrix.preMult(postTransMatrix); rotMatrixX.makeRotate(-(y - _prevY) * 3., (baseMatrix * osg::Vec3d(1.0, 0.0,0.0))); baseMatrix.preMult(preTransMatrix); baseMatrix.preMult(rotMatrixX); baseMatrix.preMult(postTransMatrix); _modelGroupTransform->setMatrix(baseMatrix); _prevX = x; _prevY = y; }; DePee* _dePee; float _prevX; float _prevY; osg::Vec3 _rotCenter; osg::MatrixTransform* _modelGroupTransform; }; int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates Depth Peeling"); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" filename"); // construct the viewer osgViewer::Viewer viewer(arguments); // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1 || arguments.argc() > 3) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } //only displays a textured quad viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); // read the model to do depth peeling with osg::Node* loadedModel = osgDB::readNodeFile(arguments.argv()[1]); if (!loadedModel) return 1; // create a transform to spin the model. osg::MatrixTransform* modelGroupTransform = new osg::MatrixTransform; osg::Group* modelGroup = new osg::Group; modelGroupTransform->addChild(modelGroup); modelGroup->addChild(loadedModel); osg::Group* rootNode = new osg::Group(); // add model to the viewer. viewer.setSceneData(rootNode); // Depth peel example only works on a single graphics context right now // so open up viewer on single screen to prevent problems viewer.setUpViewOnSingleScreen(0); // create the windows and run the threads. viewer.realize(); unsigned int width = 1280; unsigned int height = 1280; osgViewer::Viewer::Windows windows; viewer.getWindows(windows); if (!windows.empty()) { width = windows.front()->getTraits()->width; height = windows.front()->getTraits()->height; } osg::ref_ptr dePee = new DePee(rootNode, modelGroupTransform, width, height); //create event handlers KeyboardEventHandler* keyboardEventHandler = new KeyboardEventHandler(dePee.get()); MouseEventHandler* mouseEventHandler = new MouseEventHandler(dePee.get()); viewer.addEventHandler(keyboardEventHandler); viewer.addEventHandler(mouseEventHandler); //viewer.setCameraManipulator(new osgGA::TrackballManipulator); osg::StateSet* stateset = modelGroupTransform->getOrCreateStateSet(); stateset->setMode(GL_BLEND, osg::StateAttribute::OFF); //create new animation callback for autmatic object rotation osg::AnimationPathCallback* apc = new osg::AnimationPathCallback(modelGroupTransform->getBound().center(),osg::Vec3(0.0f,0.0f,1.0f),osg::inDegrees(45.0f)); apc->setPause(true); modelGroupTransform->setUpdateCallback(apc); keyboardEventHandler->registerAnimationPathCallback(apc); mouseEventHandler->registerModelGroupTransform(modelGroupTransform); //setup stuff that is necessary for measuring fps osg::Timer_t current_tick, previous_tick = 1; double* fps = new double; dePee->setFPS(fps); while(!viewer.done()) { current_tick = osg::Timer::instance()->tick(); *fps = 1.0/osg::Timer::instance()->delta_s(previous_tick,current_tick); dePee->updateHUDText(); previous_tick = current_tick; // fire off the cull and draw traversals of the scene. viewer.frame(); } return 0; }