/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ // Written by Wang Rui, (C) 2010 #ifndef OSGDB_DATATYPES #define OSGDB_DATATYPES #include #include namespace osgDB { // OSG Header (MD5, 16Bit) #define OSG_HEADER_LOW 0x6C910EA1 #define OSG_HEADER_HIGH 0x1AFB4545 // Reader/writer plugin version const unsigned int PLUGIN_VERSION = 2; const int BOOL_SIZE = 1; const int CHAR_SIZE = 1; const int SHORT_SIZE = 2; const int INT_SIZE = 4; const int LONG_SIZE = 4; const int INT64_SIZE = 8; const int FLOAT_SIZE = 4; const int DOUBLE_SIZE = 8; const int GLENUM_SIZE = 4; const int ID_BYTE_ARRAY = 0; const int ID_UBYTE_ARRAY = 1; const int ID_SHORT_ARRAY = 2; const int ID_USHORT_ARRAY = 3; const int ID_INT_ARRAY = 4; const int ID_UINT_ARRAY = 5; const int ID_FLOAT_ARRAY = 6; const int ID_DOUBLE_ARRAY = 7; const int ID_VEC2B_ARRAY = 8; const int ID_VEC3B_ARRAY = 9; const int ID_VEC4B_ARRAY = 10; const int ID_VEC4UB_ARRAY = 11; const int ID_VEC2S_ARRAY = 12; const int ID_VEC3S_ARRAY = 13; const int ID_VEC4S_ARRAY = 14; const int ID_VEC2_ARRAY = 15; const int ID_VEC3_ARRAY = 16; const int ID_VEC4_ARRAY = 17; const int ID_VEC2D_ARRAY = 18; const int ID_VEC3D_ARRAY = 19; const int ID_VEC4D_ARRAY = 20; const int ID_VEC2UB_ARRAY = 21; const int ID_VEC3UB_ARRAY = 22; const int ID_VEC2US_ARRAY = 23; const int ID_VEC3US_ARRAY = 24; const int ID_VEC4US_ARRAY = 25; const int ID_VEC2I_ARRAY = 26; const int ID_VEC3I_ARRAY = 27; const int ID_VEC4I_ARRAY = 28; const int ID_VEC2UI_ARRAY = 29; const int ID_VEC3UI_ARRAY = 30; const int ID_VEC4UI_ARRAY = 31; const int ID_UINT64_ARRAY = 32; const int ID_INT64_ARRAY = 33; const int ID_DRAWARRAYS = 50; const int ID_DRAWARRAY_LENGTH = 51; const int ID_DRAWELEMENTS_UBYTE = 52; const int ID_DRAWELEMENTS_USHORT = 53; const int ID_DRAWELEMENTS_UINT = 54; // Used by BEGIN_BRACKET and END_BRACKET const int INDENT_VALUE = 2; // Used by the writeImage/readImage parameter const int IMAGE_INLINE_DATA = 0; const int IMAGE_INLINE_FILE = 1; const int IMAGE_EXTERNAL = 2; const int IMAGE_WRITE_OUT = 3; struct ObjectGLenum { ObjectGLenum( GLenum value=0 ) : _value(value) {} ObjectGLenum( const ObjectGLenum& copy ) : _value(copy._value) {} void set( GLenum e ) { _value = e; } GLenum get() const { return _value; } GLenum _value; }; #define GLENUM(value) osgDB::ObjectGLenum(value) #define DEF_GLENUM(var) osgDB::ObjectGLenum var; class ObjectProperty { public: ObjectProperty() : _value(0), _mapProperty(false) {} ObjectProperty( const char* name, int value=0, bool useMap=false ) : _name(name), _value(value), _mapProperty(useMap) {} ObjectProperty( const ObjectProperty& copy ) : _name(copy._name), _value(copy._value), _mapProperty(copy._mapProperty) {} ObjectProperty& operator()( const char* name ) { _name = name; return *this; } void set( int v ) { _value = v; } int get() const { return _value; } std::string _name; int _value; bool _mapProperty; }; #define MAPPEE(pairName, value) osgDB::ObjectProperty(#pairName, value, true) #define DEF_MAPPEE(pairName, var) osgDB::ObjectProperty var(#pairName, 0, true); class ObjectMark { public: ObjectMark() : _indentDelta(0) {} ObjectMark( const ObjectMark& copy ) : _name(copy._name), _indentDelta(copy._indentDelta) {} void set( const char* name, int delta=0 ) { _name = name; _indentDelta = delta; } std::string _name; int _indentDelta; }; } #endif