/* OpenSceneGraph example, osgimpostor. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "TestManipulator.h" #include #include int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer; // set up the camera manipulators. { osg::ref_ptr keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; // add local test manipulator more suitable for testing impostors. keyswitchManipulator->addMatrixManipulator( '0', "Test", new TestManipulator); keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); keyswitchManipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() ); keyswitchManipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() ); keyswitchManipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() ); std::string pathfile; double animationSpeed = 1.0; while(arguments.read("--speed",animationSpeed) ) {} char keyForAnimationPath = '8'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { apm->setTimeScale(animationSpeed); unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } viewer.addEventHandler(new osgViewer::StatsHandler); viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet())); std::string output_filename; arguments.read("-o", output_filename); // load the nodes from the commandline arguments. osg::ref_ptr model = osgDB::readRefNodeFiles(arguments); if (!model) { OSG_NOTICE<<"No model loaded, please specify and model on the the command line"<(model.get())==0) { const osg::BoundingSphere& bs = model->getBound(); if (bs.valid()) { osgSim::Impostor* impostor = new osgSim::Impostor; // standard LOD settings impostor->addChild(model.get()); impostor->setRange(0,0.0f,1e7f); impostor->setCenter(bs.center()); // impostor specific settings. impostor->setImpostorThresholdToBound(5.0f); model = impostor; } } // we insert an impostor node above the model, so we keep a handle // on the rootnode of the model, the is required since the // InsertImpostorsVisitor can add a new root in automatically and // we would know about it, other than by following the parent path // up from model. This is really what should be done, but I'll pass // on it right now as it requires a getRoots() method to be added to // osg::Node, and we're about to make a release so no new features! osg::ref_ptr rootnode = new osg::Group; rootnode->addChild(model); // now insert impostors in the model using the InsertImpostorsVisitor. osgSim::InsertImpostorsVisitor ov; // traverse the model and collect all osg::Group's and osg::LOD's. // however, don't traverse the rootnode since we want to keep it as // the start of traversal, otherwise the insertImpostor could insert // and Impostor above the current root, making it nolonger a root! model->accept(ov); // insert the Impostors above groups and LOD's ov.insertImpostors(); if (!output_filename.empty()) { osgDB::writeNodeFile(*rootnode, output_filename); return 1; } // add model to viewer. viewer.setSceneData(rootnode); return viewer.run(); }