/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSHADOW_PARALLELSPLITSHADOWMAP #define OSGSHADOW_PARALLELSPLITSHADOWMAP 1 #include #include namespace osgShadow { /** ShadowedTexture provides an implementation of shadow textures.*/ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique { public : ParallelSplitShadowMap(); ParallelSplitShadowMap(const ParallelSplitShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgShadow, ParallelSplitShadowMap); protected : virtual ~ParallelSplitShadowMap() {} }; } #endif